Difference between revisions of "Guardian unity (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
(Created page with "{{Ability box |game_version=1.4.5 |image=Guardian unity.png |name=Guardian Unity |category_type={{ct|Chronomancy}} |category={{c|Temporal Guardian}} |require={{TalentReq/Chron...")
 
 
Line 9: Line 9:
 
|cooldown=10
 
|cooldown=10
 
|desc=
 
|desc=
When a single hit deals more than {{ctl|10%|30|15%}} of your maximum life another you appears and takes {{ctl|40%|30|15%}} of the damage as well as {{ctl|20%|15|30%}} of all damage you take for the next (getExtensionModifier(self, t, 2) turns.
+
When a single hit deals more than {{ctl|10%|30|15%}} of your maximum life another you appears and takes {{ctl|40%|30|15%}} of the damage as well as {{ctl|20%|15|30%}} of all damage you take for the next 2 turns.
  
 
The clone is out of phase with this reality and deals 50% less damage but its arrows will pass through friendly targets.
 
The clone is out of phase with this reality and deals 50% less damage but its arrows will pass through friendly targets.

Latest revision as of 10:31, 8 March 2016

Guardian Unity
Guardian unity.png
Game Version 1.4.5
Category Type Chronomancy
Category Temporal Guardian
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown 10
Travel Speed -
Use Speed -
Description When a single hit deals more than 30–15%cTL:10% of your maximum life another you appears and takes 30–15%cTL:40% of the damage as well as 15–30%cTL:20% of all damage you take for the next 2 turns.

The clone is out of phase with this reality and deals 50% less damage but its arrows will pass through friendly targets.

This talent has a cooldown.