Difference between revisions of "Energy absorption (talent)"

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{{Ability_box|image=Energy absorption.png|name=Energy absorption|category_type=[[Chronomancy (category type)|Chronomancy]]|category=[[Energy (category)|Energy]]|desc=You sap the target's energy and add it to your own, placing up to X random talents on cooldown for X turns and reducing the cooldown of one of your chronomancy talents currently on cooldown by X turns per enemy talent effected. The number of talents affected scales with your Paradox.}}
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{{Ability box
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|game_version=1.4.5
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|image=Energy absorption.png
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|name=Energy Absorption
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|category_type={{ct|Chronomancy}}
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|category={{c|Energy}}
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|require={{TalentReq/ChronoReq2}}
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|cost=10 Paradox
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|cooldown=6; Fixed Cooldown
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|range=10
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|desc=
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You sap the target's energy and add it to your own, placing up to (1 + {{ctl|3|0|2}}) random talents on cooldown for {{cts|1|2.6}} turns
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For each talent put on cooldown, you reduce the cooldown of one of your {{ct|Chronomancy}} talents currently on cooldown by {{cts|1|2.6}} turns.
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}}

Latest revision as of 01:50, 10 March 2016

Energy Absorption
Energy absorption.png
Game Version 1.4.5
Category Type Chronomancy
Category Energy
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 10 Paradox
Range 10
Cooldown 6; Fixed Cooldown
Travel Speed Instantaneous
Use Speed -
Description You sap the target's energy and add it to your own, placing up to (1 + 0–2cTL:3) random talents on cooldown for 1–2.6cTS turns.

For each talent put on cooldown, you reduce the cooldown of one of your Chronomancy talents currently on cooldown by 1–2.6cTS turns.