Difference between revisions of "Energy absorption (talent)"

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(Updated talent)
 
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{{Ability box
 
{{Ability box
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|game_version=1.4.5
 
|image=Energy absorption.png
 
|image=Energy absorption.png
 
|name=Energy Absorption
 
|name=Energy Absorption
 
|category_type={{ct|Chronomancy}}
 
|category_type={{ct|Chronomancy}}
 
|category={{c|Energy}}
 
|category={{c|Energy}}
|require={{TalentReq/ChronoReq3}}
+
|require={{TalentReq/ChronoReq2}}
 
|cost=10 Paradox
 
|cost=10 Paradox
|cooldown=10
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|cooldown=6; Fixed Cooldown
|range=6
+
|range=10
 
|desc=
 
|desc=
You sap the target's energy and add it to your own, placing up to (1 + {{cts|0.5|2.5|log|PM}}) random talents on cooldown for {{cts|1|2.6}} turns.  For each talent put on cooldown, you reduce the cooldown of one of your {{ct|Chronomancy}} talents currently on cooldown by {{cts|1|2.6}} turns.
+
You sap the target's energy and add it to your own, placing up to (1 + {{ctl|3|0|2}}) random talents on cooldown for {{cts|1|2.6}} turns.   
 
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For each talent put on cooldown, you reduce the cooldown of one of your {{ct|Chronomancy}} talents currently on cooldown by {{cts|1|2.6}} turns.
The number of talents affected scales with your Paradox.
+
 
}}
 
}}

Latest revision as of 01:50, 10 March 2016

Energy Absorption
Energy absorption.png
Game Version 1.4.5
Category Type Chronomancy
Category Energy
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 10 Paradox
Range 10
Cooldown 6; Fixed Cooldown
Travel Speed Instantaneous
Use Speed -
Description You sap the target's energy and add it to your own, placing up to (1 + 0–2cTL:3) random talents on cooldown for 1–2.6cTS turns.

For each talent put on cooldown, you reduce the cooldown of one of your Chronomancy talents currently on cooldown by 1–2.6cTS turns.