Difference between revisions of "Energy absorption (talent)"
From Tales of Maj'Eyal
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{{Ability box | {{Ability box | ||
| + | |game_version=1.4.5 | ||
|image=Energy absorption.png | |image=Energy absorption.png | ||
|name=Energy Absorption | |name=Energy Absorption | ||
|category_type={{ct|Chronomancy}} | |category_type={{ct|Chronomancy}} | ||
|category={{c|Energy}} | |category={{c|Energy}} | ||
| − | |require={{TalentReq/ | + | |require={{TalentReq/ChronoReq2}} |
|cost=10 Paradox | |cost=10 Paradox | ||
| − | |cooldown= | + | |cooldown=6; Fixed Cooldown |
| − | |range= | + | |range=10 |
|desc= | |desc= | ||
| − | You sap the target's energy and add it to your own, placing up to (1 + {{ | + | You sap the target's energy and add it to your own, placing up to (1 + {{ctl|3|0|2}}) random talents on cooldown for {{cts|1|2.6}} turns. |
| − | + | For each talent put on cooldown, you reduce the cooldown of one of your {{ct|Chronomancy}} talents currently on cooldown by {{cts|1|2.6}} turns. | |
| − | + | ||
}} | }} | ||
Latest revision as of 00:50, 10 March 2016
| Energy Absorption | ||
| ||
| Game Version | 1.4.5 | |
|---|---|---|
| Category Type | Chronomancy | |
| Category | Energy | |
| Requirements | Level (4,5,6,7,8) Magic (20,22,24,26,28) | |
| Use Mode | Activated | |
| Cost | 10 Paradox | |
| Range | 10 | |
| Cooldown | 6; Fixed Cooldown | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | You sap the target's energy and add it to your own, placing up to (1 + 0–2cTL:3) random talents on cooldown for 1–2.6cTS turns.
For each talent put on cooldown, you reduce the cooldown of one of your Chronomancy talents currently on cooldown by 1–2.6cTS turns. | |
| Availability | - | |
