Difference between revisions of "Ice armour (talent)"
From Tales of Maj'Eyal
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| − | {{ | + | {{Ability box |
| − | | | + | |name=Ice Armour |
| − | | | + | |image=Ice armour.png |
| − | |category_type= | + | |category_type={{ct|Spell}} |
| − | |category= | + | |category={{c|Frost Alchemy}} |
|require={{TalentReq/SpellsReq2}} | |require={{TalentReq/SpellsReq2}} | ||
|use_mode=Passive | |use_mode=Passive | ||
|desc= | |desc= | ||
| − | While | + | While {{t|Frost Infusion}} is active, explosions from your {{t|Throw Bomb}} deposit a layer of ice on your golem for a duration of {{cs|(0.03 * Spellpower * Talent Level)|2|0|10|8}}. |
| − | This ice provides your golem with | + | |
| + | This ice provides your golem with {{ctspd|10|25}} additional armour, melee attacks against it deal {{ctspd|5|70}} Cold damage to the attacker, and 50% of its damage is converted to Cold. | ||
| + | |||
The effects increase with your talent level and with the Spellpower and damage modifiers of your golem. | The effects increase with your talent level and with the Spellpower and damage modifiers of your golem. | ||
}} | }} | ||
Latest revision as of 08:35, 23 March 2016
| Ice Armour | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Spell | |
| Category | Frost Alchemy | |
| Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | While Frost Infusion is active, explosions from your Throw Bomb deposit a layer of ice on your golem for a duration of 2–10cS as (0.03 * Spellpower * Talent Level) varies from 0–8.
This ice provides your golem with [10]25cTSpD additional armour, melee attacks against it deal [5]70cTSpD Cold damage to the attacker, and 50% of its damage is converted to Cold. The effects increase with your talent level and with the Spellpower and damage modifiers of your golem. | |
