Difference between revisions of "Difficulty"

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(Nightmare: reformatting and updating for current in-game description)
(Fixing formatting and removing pre-1.3 info)
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=Easier=
 
=Easier=
  
Provides an easier game experience.<BR>
+
Provides an easier game experience.
 
Use it if you feel uneasy tackling the harder modes.
 
Use it if you feel uneasy tackling the harder modes.
  
All damage to the player decreased by 30%<BR>
+
*All damage to the player decreased by 30%
All healing for the player increased by 30%<BR>
+
*All healing for the player increased by 30%
All detrimental status effects durations reduced by 50%<BR>
+
*All detrimental status effects durations reduced by 50%
  
The player counts as "[[rank|Elite]]" in terms of [[Life]] per level etc.
+
[[Achievement|Achievements]] are not granted, and thus any unlock dependent on an achievement cannot be obtained. Specific unlocks affected are mentioned on the [[unlockables]] page.
 
+
Achievements are not granted, and thus any unlock dependent on an achievement cannot be obtained. Specific unlocks affected are mentioned on the [[unlockables]] page.
+
  
 
=Normal=
 
=Normal=
  
 
Provides the normal level of challenges.
 
Provides the normal level of challenges.
 
The player counts as "[[rank|Elite]]" in terms of [[Life]] per level etc.
 
  
 
=Nightmare=
 
=Nightmare=
*Unfair game setting
+
 
 +
Unfair game setting
 
*All zone levels increased by 50%
 
*All zone levels increased by 50%
 
*All creature talent levels increased by 30%
 
*All creature talent levels increased by 30%
*Player can earn Nightmare version of achievements if also playing in Roguelike or Adventure permadeath mode.
+
Player can earn Nightmare version of achievements if also playing in Roguelike or Adventure [[Permadeath|permadeath]] mode.
  
 
=Insane=
 
=Insane=
  
*Similar rules to Nightmare, but with more random bosses!
+
Similar rules to Nightmare, but with more random bosses!
 +
 
 
*All zone levels increased by 50% + 1
 
*All zone levels increased by 50% + 1
 
*All creature talent levels increased by 50%
 
*All creature talent levels increased by 50%
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*Nonrandom bosses will have randomly selected talents
 
*Nonrandom bosses will have randomly selected talents
 
*All enemies have 20% more life
 
*All enemies have 20% more life
*Player can earn Insane version of achievements if also playing in Roguelike or Adventure [[Permadeath|permadeath]] mode.
+
 
 +
Player can earn Insane version of achievements if also playing in Roguelike or Adventure permadeath mode.
  
 
=Madness=
 
=Madness=
  
Absolutely unfair game setting.<BR>
+
Absolutely unfair game setting.
 
You are really mentally ill and wish to get worse to play this mode!
 
You are really mentally ill and wish to get worse to play this mode!
  
All zone levels increased by 150% + 10<BR>
+
*All zone levels increased by 150% + 10
All creature talent levels increased by 170%<BR>
+
*All creature talent levels increased by 170%
Rare creatures are far more frequent and random bosses start to appear.<BR>
+
*Rare creatures are far more frequent and random bosses start to appear.
Player is being hunted!<BR>
+
*Player is being hunted!
Randomly all foes in a radius will get a feeling of where she/he is.<BR>
+
*Randomly all foes in a radius will get a feeling of where she/he is.
 
+
Player rank is "[[rank|Normal]]" instead of "[[rank|Elite]]" (In 1.3 players rank will be "[[rank|Elite]]").
+
  
 
Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode.
 
Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode.

Revision as of 22:37, 28 August 2016

The game has 5 difficulty settings:

Easier

Provides an easier game experience. Use it if you feel uneasy tackling the harder modes.

  • All damage to the player decreased by 30%
  • All healing for the player increased by 30%
  • All detrimental status effects durations reduced by 50%

Achievements are not granted, and thus any unlock dependent on an achievement cannot be obtained. Specific unlocks affected are mentioned on the unlockables page.

Normal

Provides the normal level of challenges.

Nightmare

Unfair game setting

  • All zone levels increased by 50%
  • All creature talent levels increased by 30%

Player can earn Nightmare version of achievements if also playing in Roguelike or Adventure permadeath mode.

Insane

Similar rules to Nightmare, but with more random bosses!

  • All zone levels increased by 50% + 1
  • All creature talent levels increased by 50%
  • Rare creatures are far more frequent and random bosses start to appear
  • Nonrandom bosses will have randomly selected talents
  • All enemies have 20% more life

Player can earn Insane version of achievements if also playing in Roguelike or Adventure permadeath mode.

Madness

Absolutely unfair game setting. You are really mentally ill and wish to get worse to play this mode!

  • All zone levels increased by 150% + 10
  • All creature talent levels increased by 170%
  • Rare creatures are far more frequent and random bosses start to appear.
  • Player is being hunted!
  • Randomly all foes in a radius will get a feeling of where she/he is.

Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode.