Difference between revisions of "Egos-weapons"

From Tales of Maj'Eyal
Jump to: navigation, search
(Ammo Egos: update to 1.4.9; conform to editing standards)
(General Weapon Egos: update to 1.4.9; conform to editing standards)
Line 2: Line 2:
  
 
== General Weapon Egos ==
 
== General Weapon Egos ==
 
+
<!-- Version of ToME when this page was written -->
''Updated for 1.4.3 through {{arc}} egos.''
+
{| class="wikitable" style="border: 1px solid gray; font-size: large;"
 +
|ToME Version: || 1.4.9
 +
|}
 +
<!-- Please update if you update the page! -->
  
 
{|cellpadding="10" class="wikitable" style="color: black;" width="100%"
 
{|cellpadding="10" class="wikitable" style="color: black;" width="100%"
Line 18: Line 21:
 
! width=15% | Ability 5
 
! width=15% | Ability 5
 
|-
 
|-
|Balanced||Technique||false||5||Increases accuracy and defense by (5-15)||Adds disarm immunity (20-50)%
+
|Balanced||{{Mas}}||false||5||Increases accuracy and defense by (5-15)
 +
|Adds disarm immunity (20-50)%
 
|-
 
|-
|Of crippling||Technique||false||3||Increases physical critical chance by (5-15)%
+
|Of crippling||{{Mas}}||false||15||Increases physical critical chance by (5-15)%
 
|Attempts to cripple the target on a critical hit
 
|Attempts to cripple the target on a critical hit
 
|-
 
|-
|Of massacre||Technique||false||3||Increases damage by (5-15)
+
|Of massacre||{{Mas}}||false||3||Increases damage by (5-15)
 
|-
 
|-
|Quick||Technique||true||25||Increases attack speed by 0.1 (if 100% -> 111%)
+
|Quick||{{Mas}}||true||25||Increases attack speed by 0.1 (if 100% -> 111%)
 
|Increases accuracy by (5-15)
 
|Increases accuracy by (5-15)
 
|Increases dexterity by (1-7)
 
|Increases dexterity by (1-7)
 
|-
 
|-
|of crippling||Technique||true||15||Increases physical crit chance of (10-15)%
+
|Warbringer's||{{Mas}}||true||30||Increases constitution by (1-7)
| On critical, cripples the target
+
|-
+
|Warbringer's||Technique||true||30||Increases constitution by (1-7)
+
 
|Increases resistance to disarming by (10-35)%
 
|Increases resistance to disarming by (10-35)%
 
|Increases Damage by (5-15)
 
|Increases Damage by (5-15)
|Adds physical damage penetration of 10-15%
+
|Adds {{physical}} damage penetration of 10-15%
 
|-
 
|-
|Of evisceration||Technique||true||20||Increases physical critical chance by (5-15)%
+
|Of evisceration||{{Mas}}||true||20||Increases physical critical chance by (5-15)%
 
|Increases damage by (5-15)
 
|Increases damage by (5-15)
 
|Wounds target on critical hit
 
|Wounds target on critical hit
 
|-
 
|-
|Of rage||Technique||true||25||Increases accuracy by (5-15)
+
|Of rage||{{Mas}}||true||25||Increases accuracy by (5-15)
|Increases physical damage by (5-15)%
+
|Increases {{physical}} damage by (5-15)%
 
|Increases strength by (1-7)
 
|Increases strength by (1-7)
 
|Regenerates (0.5-2.5) stamina when hit
 
|Regenerates (0.5-2.5) stamina when hit
 
|-
 
|-
|Of ruin||Technique||true||20||Increases physical critical chance by (5-15)%
+
|Of ruin||{{Mas}}||true||20||Increases physical critical chance by (5-15)%
 
|Increases critical multiplier by (10-20)%
 
|Increases critical multiplier by (10-20)%
 
|Increases armor penetration by (5-15)
 
|Increases armor penetration by (5-15)
 
|-
 
|-
|Of shearing||Technique||true||20||Increases armor penetration by (5-15)
+
|Of shearing||{{Mas}}||true||20||Increases armor penetration by (5-15)
|Increases physical damage by (5-15)%
+
|Increases {{physical}} damage by (5-15)%
|Penetrates physical resistance by (5-15)%
+
|Penetrates {{physical}} resistance by (5-15)%
 
|-
 
|-
|Acidic||Arcane||false||5||Melee attacks deal extra (5-20) acid damage
+
|Acidic||{{Arc}}||false||5||Melee attacks deal extra (5-20) {{acid}} damage
 
|Splashes the target with acid on a critical hit
 
|Splashes the target with acid on a critical hit
 
|-
 
|-
|Arcing||Arcane||false||5||Melee attacks deal extra (5-20) lightning damage
+
|Arcing||{{Arc}}||false||5||Melee attacks deal extra (5-20) {{lightning}} damage
 
|On hit, 25% to shoot a lightning bolt at a second target (range 5, damage=(1 - (spellpower*2 +30))
 
|On hit, 25% to shoot a lightning bolt at a second target (range 5, damage=(1 - (spellpower*2 +30))
 
|-
 
|-
|Flaming||Arcane||false||5||Radius 1 burst on hit, deals (5-20) fire damage
+
|Flaming||{{Arc}}||false||5||Radius 1 burst on hit, deals (5-20) {{fire}} damage
 
|-
 
|-
|Chilling||Arcane||false||5||Melee attacks deal extra (5-30) cold damage
+
|Chilling||{{Arc}}||false||5||Melee attacks deal extra (5-30) {{cold}} damage
 
|-
 
|-
|Of daylight||Arcane||false||10||Melee attacks deal extra (5-20) light damage
+
|Of daylight||{{Arc}}||false||10||Melee attacks deal extra (5-20) {{light}} damage
 
|Deals extra (5-30)% damage to undead
 
|Deals extra (5-30)% damage to undead
 
|-
 
|-
|Of phasing||Arcane||false||15||Increases armor penetration by (5-15)
+
|Of phasing||{{Arc}}||false||15||Increases armor penetration by (5-15)
 
|Damage shield penetration: (10-60)%
 
|Damage shield penetration: (10-60)%
 
|-
 
|-
|Of vileness||Arcane||false||15||Melee attacks deal extra (5-20) blight damage
+
|Of vileness||{{Arc}}||false||15||Melee attacks deal extra (5-20) {{blight}} damage
|Adds 5-30% chance to disease target on hit
+
|Melee attacks have {{item blight disease|25|5}}
 
|-
 
|-
|Of paradox||Arcane||false||15||Increases temporal resistance by (5-20)%
+
|Of paradox||{{Arc}}||false||15||Increases {{temporal}} resistance by (5-20)%
|Deals (5-20) temporal damage when hit in melee
+
|Deals (5-20) {{temporal}} damage when hit in melee
|Melee attacks deal extra (5-20) temporal damage
+
|Melee attacks deal extra (5-20) {{temporal}} damage
 
|-
 
|-
|Elemental||Arcane||true||25||Adds (10-17)% resistance penetration for fire, cold, lightning and acid damage
+
|Elemental||{{Arc}}||true||25||Adds (10-17)% resistance penetration for {{fire}}, {{cold}}, {{lightning}} and {{acid}} damage
|On hit causes random elemental explosion (radius 3, damage of (spellpower+10)/2 to (spellpower+10))
+
|On hit: random elemental explosion (radius 3, damage of (spellpower+10)/2 to (spellpower+10))
 
|-
 
|-
|Plaguebringer's||Arcane||true||30||Adds 10-35% immunity to disease
+
|Plaguebringer's||{{Arc}}||true||30||Adds (10-35)% immunity to disease
|Melee attacks deal extra (5-20) blight damage
+
|Melee attacks deal extra (5-20) {{blight}} damage
|Adds 5-20% chance to disease target on hit
+
|Melee attacks have {{item blight disease|15|5}}
|10% chance to trigger {{t|Epidemic}} talent
+
|On hit: 10% chance to trigger {{t|Epidemic}} (level same as the weapon)
 
|-
 
|-
|Of corruption||Arcane||true||35||5-25% chance to inflict damage reduction on hit (reduction: 15)
+
|Of corruption||{{Arc}}||true||35|||Melee attacks have {{item darkness numbing|15|5}}
|20% chance of cursing the target (with Curse of Vulnerability, Defenselessness, Impotence or Death) on hit
+
|On hit: 20% chance of cursing the target (with Curse of Vulnerability, Defenselessness, Impotence or Death)
 
|-
 
|-
|Of the mystic||Arcane||true||30||Increases spellpower by (5-15)
+
|Of the mystic||{{Arc}}||true||30||Increases spellpower by (5-15)
 
|Increases magic and willpower by (1-7)
 
|Increases magic and willpower by (1-7)
 
|-
 
|-
|Huntsman's||Nature||false||10||Melee attacks deal extra (5-20) nature damage
+
|Insidious||{{Nat}}||false||5||Melee attacks deal extra (10-60) {{insidious poison}}
|Deals extra (5-30)% damage to animals
+
|-
+
|Insidious||Nature||false||5||Melee attacks deal extra (10-60) insidious poison damage over 7 turns
+
|-
+
|Of erosion||Nature||false||5||Melee attacks deal extra (5-20) nature and temporal damage
+
 
|-
 
|-
|Blazebringer's||Nature||true||45||Increases global speed by (1-5)%
+
|Of erosion||{{Nat}}||false||5||Melee attacks deal extra (5-20) {{nature}} and {{temporal}} damage
|Penetrates fire resistance by (5-15)%
+
|Converts (25-50)% damage into fire
+
 
|-
 
|-
|Caustic||Nature||true||45||Increases life regeneration by (0.5-2.5)
+
|Blazebringer's||{{Nat}}||true||45||Increases global speed by (1-6)%
|Penetrates acid resistance by (5-15)%
+
|Penetrates {{fire}} resistance by (5-15)%
|Converts (25-50)% damage into blinding acid
+
|On crit: burst of (5-20) {{fire}} damage (this weapon only)
 
|-
 
|-
|Glacial||Nature||true||45||Increases armor by (5-15)
+
|Caustic||{{Nat}}||true||45||Increases life regeneration by (0.5-2.5)
|Penetrates cold resistance by (5-15)%
+
|Penetrates {{acid}} resistance by (5-15)%
|Converts (25-50)% damage into ice
+
|Melee attacks have {{item acid corrode|30|5}} (this weapon only)
 
|-
 
|-
|Thunderous||Nature||true||45||Increases all stats by (1-4)
+
|Glacial||{{Nat}}||true||45||Increases armor by (5-15)
|Penetrates lightning resistance by (5-15)%
+
|Penetrates {{cold}} resistance by (5-15)%
|Converts (25-50)% damage into dazing lightning
+
|On crit: burst of (5-30) {{ice}} damage (this weapon only)
 
|-
 
|-
|Of gravity||Nature||true||30||Increases physical damage by (5-15)%
+
|Thunderous||{{Nat}}||true||45||Increases all stats by (1-4)
|Melee attacks deal extra (5-20) gravity damage
+
|Penetrates {{lightning}} resistance by (5-15)%
|25% chance of pinning the target on hit
+
|Melee attacks have {{item lightning daze|30|5}} (this weapon only)
 
|-
 
|-
|Of nature||Nature||true||30||Increases all resistances by (2-10)%
+
|Of nature||{{Nat}}||true||30||Increases all resistances by (2-10)%
|Penetrates nature resistance by (5-15)%
+
|Penetrates {{nature}} resistance by (5-15)%
|Converts (25-50)% damage into nature
+
 
|-
 
|-
|Manaburning||Antimagic||false||20||Melee attacks burn magical reserves by (10-35)
+
|Manaburning||{{Am}}||false||20||Melee attacks {{item antimagic manaburn|15|10}} (this weapon only)
 
|-
 
|-
|Slime-covered||Antimagic||false||20||Melee attacks deal extra (5-20) slime damage
+
|Slime-covered||{{Am}}||false||20||Melee attacks {{item nature slow|15|5}} (this weapon only)
 
|-
 
|-
|Of banishment||Antimagic||false||20||Increases willpower by (1-7)
+
|Of persecution||{{Am}}||false||20||Increases willpower by (1-7)
|Deals extra (5-30)% damage to demons
+
|Deals extra (5-30)% damage to unnatural creatures (this weapon only)
 
|-
 
|-
|Of purging||Antimagic||false||20||Melee attacks deal extra (5-20) nature damage
+
|Of purging||{{Am}}||true||20||Melee attacks deal extra (5-20) {{nature}} damage (this weapon only)
|25% chance to randomly remove a magical effect or a sustained spell from the target on hit
+
|On hit: 25% chance to randomly remove a magical effect or a sustained spell from the target (this weapon only)
 
|-
 
|-
|Inquisitor's||Antimagic||true||45||Melee attacks burn magical reserves by (10-35)
+
|Inquisitor's||{{Am}}||true||45||Melee attacks {{item antimagic manaburn|15|10}} (this weapon only)
|Randomly sets a magical talent on cooldown and deals arcane damage equal to that talent's cost on a critical hit
+
|On crit: burns latent spell energy (randomly sets a magical talent on cooldown and deals arcane damage equal to that talent's cost) (this weapon only)
 
|-
 
|-
|Of disruption||Antimagic||true||50||Disrupts spell-casting on hit
+
|Of disruption||{{Am}}||true||50||Disrupts spell-casting on hit (this weapon only)
|Deals extra (5-30)% damage to undead and constructs
+
|Deals extra (5-30)% damage to unnatural creatures (this weapon only)
 
|-
 
|-
|Of the leech||Antimagic||true||50||Deals (5-20) slime damage when hit in melee
+
|Of the leech||{{Am}}||true||40||On melee hit: deals (5-20) slime damage
|Melee attacks deal extra (5-20) slime damage
+
|Melee attacks {{item nature slow|15|10}} (this weapon only)
|Leeches stamina from the target on hit
+
|On hit: leeches stamina from the target (this weapon only)
 
|-
 
|-
|Hateful||Psionic||false||10||Melee attacks deal extra (5-20) darkness damage
+
|Of dampening||{{Am}}||false||18||Increases resistances to {{acid}}, {{lightning}}, {{fire}} and {{cold}} by (7-17)%
|Deals extra (5-30)% damage to humanoids
+
|Increases spell save by (5-15)
 
|-
 
|-
|Thought-forged||Psionic||false||15||Increases willpower by (1-7)
+
|Hateful||{{Psi}}||false||10||Melee attacks deal extra (5-20) {{darkness}} damage (this weapon only)
|Melee attacks deal extra (5-20) mind damage
+
|Deals extra (5-20)% damage to living creatures (this weapon only)
|Converts (25-50)% damage into mind
+
 
|-
 
|-
|Of amnesia||Psionic||false||25||Melee attacks deal extra (5-20) mind damage
+
|Of projection||{{Psi}}||false||5||Activates to project a melee attack out to range 10, dealing 150% ({{mind}}) weapon damage
|25% chance to put target's talents on cooldown on hit
+
|Melee attacks deal extra (5-20) {{mind}} damage (this weapon only)
 
|-
 
|-
|Of projection||Psionic||false||5||Melee attacks deal extra (5-20) mind damage
+
|Thought-forged||{{Psi}}||false||15||Increases willpower and cunning by (1-7)
|Activates for projecting an attack as mind damage doing 100% of weapon damage (cooldown 6)
+
|Melee attacks deal extra (5-20) {{mind}} damage (this weapon only)
 +
|Melee attacks have {{item mind gloom|25|10}} (this weapon only)
 
|-
 
|-
|Psychic's||Psionic||true||30||Increases cunning and willpower by (1-7)
+
|Of amnesia||{{Psi}}||true||30|||On hit: 25% chance to put target's talents on cooldown (this weapon only)
|Increases mindpower by (5-15)
+
 
|-
 
|-
|Of torment||Psionic||true||30||Penetrates mind and darkness resistance by (5-15)%
+
|Of torment||{{Psi}}||true||30||Penetrates {{mind}} and {{darkness}} resistance by (5-15)%
|20% chance of stunning, blinding, pinning, confusing or silencing the target on hit
+
|On hit: 20% chance to torment the target (to stun, blind, pin, confuse or silence it (this weapon only)
 
|}
 
|}
  

Revision as of 18:02, 12 November 2016


General Weapon Egos

ToME Version: 1.4.9
Name Power source Greater Rarity Ability 1 Ability 2 Ability 3 Ability 4 Ability 5
Balanced Master false 5 Increases accuracy and defense by (5-15) Adds disarm immunity (20-50)%
Of crippling Master false 15 Increases physical critical chance by (5-15)% Attempts to cripple the target on a critical hit
Of massacre Master false 3 Increases damage by (5-15)
Quick Master true 25 Increases attack speed by 0.1 (if 100% -> 111%) Increases accuracy by (5-15) Increases dexterity by (1-7)
Warbringer's Master true 30 Increases constitution by (1-7) Increases resistance to disarming by (10-35)% Increases Damage by (5-15) Adds Physical damage penetration of 10-15%
Of evisceration Master true 20 Increases physical critical chance by (5-15)% Increases damage by (5-15) Wounds target on critical hit
Of rage Master true 25 Increases accuracy by (5-15) Increases Physical damage by (5-15)% Increases strength by (1-7) Regenerates (0.5-2.5) stamina when hit
Of ruin Master true 20 Increases physical critical chance by (5-15)% Increases critical multiplier by (10-20)% Increases armor penetration by (5-15)
Of shearing Master true 20 Increases armor penetration by (5-15) Increases Physical damage by (5-15)% Penetrates Physical resistance by (5-15)%
Acidic Arcane false 5 Melee attacks deal extra (5-20) Acid damage Splashes the target with acid on a critical hit
Arcing Arcane false 5 Melee attacks deal extra (5-20) Lightning damage On hit, 25% to shoot a lightning bolt at a second target (range 5, damage=(1 - (spellpower*2 +30))
Flaming Arcane false 5 Radius 1 burst on hit, deals (5-20) Fire damage
Chilling Arcane false 5 Melee attacks deal extra (5-30) Cold damage
Of daylight Arcane false 10 Melee attacks deal extra (5-20) Light damage Deals extra (5-30)% damage to undead
Of phasing Arcane false 15 Increases armor penetration by (5-15) Damage shield penetration: (10-60)%
Of vileness Arcane false 15 Melee attacks deal extra (5-20) Blight damage Melee attacks have (5-30)% chance to reduce strength, dexterity, and constitution by 1–35cSS:Spellpower + 5
Of paradox Arcane false 15 Increases Temporal resistance by (5-20)% Deals (5-20) Temporal damage when hit in melee Melee attacks deal extra (5-20) Temporal damage
Elemental Arcane true 25 Adds (10-17)% resistance penetration for Fire, Cold, Lightning and Acid damage On hit: random elemental explosion (radius 3, damage of (spellpower+10)/2 to (spellpower+10))
Plaguebringer's Arcane true 30 Adds (10-35)% immunity to disease Melee attacks deal extra (5-20) Blight damage Melee attacks have (5-20)% chance to reduce strength, dexterity, and constitution by 1–35cSS:Spellpower + 5 On hit: 10% chance to trigger Epidemic (level same as the weapon)
Of corruption Arcane true 35 Melee attacks have (5-20)% chance to reduce damage dealt by (1–35cSS:Mindpower + 5)% On hit: 20% chance of cursing the target (with Curse of Vulnerability, Defenselessness, Impotence or Death)
Of the mystic Arcane true 30 Increases spellpower by (5-15) Increases magic and willpower by (1-7)
Insidious Nature false 5 Melee attacks deal extra (10-60) Insidious Poison damage over 7 turns
Of erosion Nature false 5 Melee attacks deal extra (5-20) Nature and Temporal damage
Blazebringer's Nature true 45 Increases global speed by (1-6)% Penetrates Fire resistance by (5-15)% On crit: burst of (5-20) Fire damage (this weapon only)
Caustic Nature true 45 Increases life regeneration by (0.5-2.5) Penetrates Acid resistance by (5-15)% Melee attacks have (5-35)% chance to reduce armor by (10–45cSS:Spellpower + 5)% (this weapon only)
Glacial Nature true 45 Increases armor by (5-15) Penetrates Cold resistance by (5-15)% On crit: burst of (5-30) Ice damage (this weapon only)
Thunderous Nature true 45 Increases all stats by (1-4) Penetrates Lightning resistance by (5-15)% Melee attacks have (5-35)% chance to daze (this weapon only)
Of nature Nature true 30 Increases all resistances by (2-10)% Penetrates Nature resistance by (5-15)%
Manaburning Antimagic false 20 Melee attacks (10-25) arcane resource burn (this weapon only)
Slime-covered Antimagic false 20 Melee attacks (5-20)% chance to slow global speed by (20–70cSS:Mindpower + 10)% (this weapon only)
Of persecution Antimagic false 20 Increases willpower by (1-7) Deals extra (5-30)% damage to unnatural creatures (this weapon only)
Of purging Antimagic true 20 Melee attacks deal extra (5-20) Nature damage (this weapon only) On hit: 25% chance to randomly remove a magical effect or a sustained spell from the target (this weapon only)
Inquisitor's Antimagic true 45 Melee attacks (10-25) arcane resource burn (this weapon only) On crit: burns latent spell energy (randomly sets a magical talent on cooldown and deals arcane damage equal to that talent's cost) (this weapon only)
Of disruption Antimagic true 50 Disrupts spell-casting on hit (this weapon only) Deals extra (5-30)% damage to unnatural creatures (this weapon only)
Of the leech Antimagic true 40 On melee hit: deals (5-20) slime damage Melee attacks (10-25)% chance to slow global speed by (20–70cSS:Mindpower + 10)% (this weapon only) On hit: leeches stamina from the target (this weapon only)
Of dampening Antimagic false 18 Increases resistances to Acid, Lightning, Fire and Cold by (7-17)% Increases spell save by (5-15)
Hateful Psionic false 10 Melee attacks deal extra (5-20) Darkness damage (this weapon only) Deals extra (5-20)% damage to living creatures (this weapon only)
Of projection Psionic false 5 Activates to project a melee attack out to range 10, dealing 150% (Mind) weapon damage Melee attacks deal extra (5-20) Mind damage (this weapon only)
Thought-forged Psionic false 15 Increases willpower and cunning by (1-7) Melee attacks deal extra (5-20) Mind damage (this weapon only) Melee attacks have (10-35)% chance to cause random gloom (this weapon only)
Of amnesia Psionic true 30 On hit: 25% chance to put target's talents on cooldown (this weapon only)
Of torment Psionic true 30 Penetrates Mind and Darkness resistance by (5-15)% On hit: 20% chance to torment the target (to stun, blind, pin, confuse or silence it (this weapon only)

Ranged Weapon Egos

ToME Version: 1.4.9
Name Power source Greater Rarity Ability 1 Ability 2 Ability 3 Ability 4 Ability 5
Mighty Technique false 3 Increases combat damage by (5-15) Increases strength by (1-7)
Ranger's Technique false 9 Increases dexterity by (1-7) Increases projectile range by 1 (max 10)
Steady Technique false 5 Increases accuracy by (5-15) Reduces cooldown of Steady Shot by 1
Of power Technique false 3 Increases Physical damage by (8-22)% Increases Physical penetration by (8-22)%
Swiftstrike Technique true 25 Increases attack speed by 10% Triples projectile speed Increases cunning by (1-7)
Of true flight Technique true 20 Increases accuracy by (5-15) Increases physical critical chance by (5-15)% Increases projectile range by 1 (max 10)
Of fire Arcane false 5 Ranged attacks deal extra (5-20) Fire damage Increases Fire damage by (8-22)%
Of cold Arcane false 5 Ranged attacks deal extra (5-20) Cold damage Increases Cold damage by (8-22)%
Of acid Arcane false 5 Ranged attacks deal extra (5-20) Acid damage Increases Acid damage by (8-22)%
Of lightning Arcane false 5 Ranged attacks deal extra (5-20) Lightning damage Increases Lightning damage by (8-22)%
Penetrating Arcane true 20 Increases armor penetration by (5-30) Increases Physical penetration by (5-25)% Damage shield penetration: (10-60)%
Runic Arcane true 30 On hit: 10% chance of activating Arcane Vortex (level3) Increases spellpower by (5-15) Increases magic by (1-7) Increases Arcane damage by (5-15)%
Warden's Arcane true 40 Increases magic by (1-7) Increases Temporal penetration by (5-10)% and Physical penetration by (5-15)% Increases Temporal damage by (5-10)% and Physical damage by (5-15)% Increases category mastery for Chronomancy/Bow Threading by (0.1-0.2) Increases ammo reload speed by (1-5); swapping to secondary weapon instantly
Of recursion Arcane true 30 On hit: 10% chance of activating Shoot (level 1)
Template:Fungal Nature false 10 Activates for life regeneration (cooldown 20) Increases category mastery for Fungus by (0.1-0.2)
Blazebringer's Nature true 45 Increases global speed by (1-5)% Increases Fire penetration by (5-15)% Ranged attacks deal extra (5-35) Fire damage
Caustic Nature true 45 Increases life regeneration by (0.5-2.5) Increases Acid penetration by (5-15)% (5-20)% chance to Corrode Armour
Glacial Nature true 45 Increases armor by (5-15) Increases Cold penetration by (5-15)% Ranged attacks deal extra (5-20) Cold damage
Thunderous Nature true 45 Increases all stats by (1-4) Increases Lightning penetration by (5-15)% (5-20)% chance to apply Dazing Lightning
Of nature Nature true 30 Increases all resistances by (2-10)% Increases Nature penetration by (5-15)% Ranged attacks deal extra (5-35) nature damage
Of dampening Antimagic false 18 Increases Acid, Lightning, Fire and Cold resistance by (7-17)% Increases spell save by (5-15)
Mage-hunter's Antimagic true 18 On hit: 20% chance of activating Mana Clash (level 1) Increases category mastery for Antimagic by (0.1-0.2) Increases willpower and cunning by (1-7) Increases mind power by (5-15) Ranged attacks deal extra (5-25) Manaburn
Throat-seeking Antimagic true 18 Increases Nature penetration by (5-15)% Ranged attacks deal extra (5-25) nature damage On crit: silences the target

Bow-specific Egos

ToME Version: 1.4.9
Name Power source Greater Rarity Ability 1 Ability 2 Ability 3 Ability 4 Ability 5
Of dexterity Technique false 7 Penetrates Physical resistance by (10-25)% Increases dexterity by (2-8)
Thaloren Technique true 24 Reduces cooldown of Steady Shot, Pinning Shot by 1 and Volley of Arrows by 2 Increases Physical damage by (8-22)%
Keeper's Arcane true 24 Reduces cooldown of Arrow Stitching by 1 Increases Physical and Temporal damage by (8-22)% Penetrates Physical and Temporal resistance by (5-15)%

Sling-specific Egos

ToME Version: 1.4.9
Name Power source Greater Rarity Ability 1 Ability 2 Ability 3 Ability 4 Ability 5
Of cunning Technique false 7 Penetrates Physical resistance by (10-25)% Increases cunning by (2-8)
Halfling Technique true 24 Reduces cooldown of Steady Shot, Pinning Shot by 1 and Multishot by 2 Increases physical damage by (8-22)%

Ammo Egos

ToME Version: 1.4.9
Name Power source Greater Rarity Ability 1 Ability 2 Ability 3 Ability 4 Ability 5
Barbed Master false 3 Ranged attacks deal extra (5-20) bleeding damage Attempts to wound the target on a critical hit
Deadly Master false 3 Increases damage by (5-15)
High-capacity Master false 7 Increases capacity (1.3-1.6) times Increases ammo reload speed by (1-5)
Of accuracy Master false 3 Increases accuracy by (5-25)
Of crippling Master true 15 Increases physical critical chance by (5-15)% Attempts to cripple the target on a critical hit
Of annihilation Master true 15 Increases damage by (2-12) Increases physical critical chance by (2-12)% Increases armor penetration by (2-12)% Triples projectile speed
Acidic Arcane false 5 Ranged attacks deal extra (5-20) Acid damage Splashes the target with acid on a critical hit
Arcing Arcane false 5 Ranged attacks deal extra (5-20) Lightning damage On hit: 25% chance for lightning to arc to a second target
Flaming Arcane false 5 Radius 1 burst on hit, deals (10-25) Fire damage
Icy Arcane false 5 Ranged attacks deal extra (5-20) Cold damage
Self-loading Arcane false 5 Regenerates (1-4) ammo every (3-5) turns
Of daylight Arcane false 10 Ranged attacks deal extra (5-20) Light damage Deals extra (5-30)% damage to undead
Of vileness Arcane false 15 Ranged attacks deal extra (5-20) Blight damage Ranged attacks have (5-20)% chance to reduce strength, dexterity, and constitution by 1–35cSS:Spellpower + 5
Of paradox Arcane false 15 Ranged attacks deal extra (5-20) Temporal damage Ranged attacks have (5-15)% chance to gain 10% of a turn (3/turn limit)
Elemental Arcane true 25 Random elemental explosion on hit
Plaguebringer's Arcane true 30 Ranged attacks deal extra (5-20) Blight damage Ranged attacks have (5-20)% chance to reduce strength, dexterity, and constitution by 1–35cSS:Spellpower + 5 On hit: 10% chance to trigger Epidemic (level same as the ammo)
Sentry's Arcane true 25 Increases damage by (2-12) Increases armor penetration by (2-12) Regenerates (1-4) ammo every (3-5) turns Increases capacity (1.2-1.5) times
Of corruption Arcane true 35 Ranged attacks deal extra (5-20) Blight and Darkness damage On hit: 20% chance of cursing the target (with Curse of Vulnerability, Defenselessness, Impotence or Death)
Of warping Arcane true 30 Ranged attacks deal extra (5-20) Temporal and Physical damage On hit: 10% chance to stun, blind, pin, or confuse the target
Blazing Nature false 10 Ranged attacks deal extra (8-33) Fire damage On crit: burst of (5-15) Fire damage
Insidious Nature false 5 Ranged attacks deal extra (10-60) Insidious Poison damage over 7 turns damage over 7 turns
Storming Nature false 10 Ranged attacks deal extra (8-33) Lightning damage On crit: burst of (5-15) Lightning damage
Tundral Nature false 10 Ranged attacks deal extra (8-33) Cold damage On crit: burst of (5-15) Cold damage
Of erosion Nature false 5 Ranged attacks deal extra (5-20) Nature and Temporal damage
Of wind Nature false 7 Triples projectile speed 10% chance of air burst on hit
Of gravity Nature true 30 Ranged attacks deal extra (5-20) Gravity damage 10% to crush the target on hit (imploding immovable creatures and pinning movable creatures)
Manaburning Antimagic false 20 Ranged attacks (10-25) arcane resource burn
Slimey Antimagic false 20 Ranged attacks (5-20)% chance to slow global speed by (20–70cSS:Mindpower + 10)%
Of purging Antimagic false 20 Ranged attacks deal extra (5-20) Nature damage On hit: 25% chance to randomly remove a magical effect or a sustained spell from the target
Inquisitor's Antimagic true 45 Ranged attacks Manaburn for (10-25) On crit: burns latent spell energy (randomly sets a magical talent on cooldown and deals Arcane damage equal to that talent's cost)
Slimey-burst Antimagic true 40 Radius 1 burst on hit, deals (5-20) slime damage Radius 1 burst on critical hit, deals (5-30) slime damage
Of persecution Antimagic true 40 Disrupts spell-casting on hit Deals extra (5-30)% damage to unnatural creatures
Of the leech Antimagic true 40 Ranged attacks (5-20)% chance to slow global speed by (20–70cSS:Mindpower + 10)% Leeches stamina from the target on hit
Hateful Psionic true 30 Ranged attacks deal extra (5-20) Darkness damage Deals extra (5-20)% damage to living creatures
Thought-forged Psionic false 15 Ranged attacks deal extra (5-20) Mind damage Ranged attacks have (10-35)% chance to cause random gloom Reload ammo every (1-6) turns
Psychokinetic Psionic false 5 Ranged attacks deal extra (15-50) Physical damage On hit: 10% chance to knock the target back
Of amnesia Psionic false 25 25% chance to put target's talents on cooldown on hit
Of torment Psionic true 30 Ranged attacks penetrates Mind and Darkness resistance by (5-20)% On hit: 20% chance to torment the target (stunning, blinding, pinning, confusing or silencing it)