Difference between revisions of "Alloyed munitions (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
(Created page with "{{Ability_box |name=Alloyed Munitions |game_version=1.5.2 |category_type={{ct|Technique}} |category={{c|Munitions}} |require={{TalentReq/TechsDexReqHigh4}} |use_mode=Passive |...")
 
Line 1: Line 1:
 
{{Ability_box
 
{{Ability_box
 +
|image=alloyed_munitions.png
 
|name=Alloyed Munitions
 
|name=Alloyed Munitions
 
|game_version=1.5.2
 
|game_version=1.5.2

Revision as of 02:24, 7 April 2017

Alloyed Munitions
Alloyed munitions.png
Game Version 1.5.2
Category Type Technique
Category Munitions
Requirements Lvl (22,23,24,25,26) Dex (46,48,50,52,54)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You mix together your munitions, leading to powerful new effects:

Incendiary - Targets struck by the explosion have their armor and saves reduced by 5 for 3 turns, and your physical and fire penetration is increased by 10%.

Venomous - Shots deal an additional 25% weapon damage as nature in radius 1 ball, which applies numbing poison as per Exotic Munitions. This cannot occur more than once per turn.

Piercing - Shots deal physical damage and maim the target, bleeding them for further physical damage over 5 turns and reducing damage dealt by 11%.

The physical damage dealt, armor penetration, and save reduction increases with your Physical Power.