Difference between revisions of "Alloyed munitions (talent)"
From Tales of Maj'Eyal
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|name=Alloyed Munitions | |name=Alloyed Munitions | ||
|game_version=1.5.2 | |game_version=1.5.2 |
Revision as of 02:24, 7 April 2017
Alloyed Munitions | ||
Game Version | 1.5.2 | |
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Category Type | Technique | |
Category | Munitions | |
Requirements | Lvl (22,23,24,25,26) Dex (46,48,50,52,54) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You mix together your munitions, leading to powerful new effects:
Incendiary - Targets struck by the explosion have their armor and saves reduced by 5 for 3 turns, and your physical and fire penetration is increased by 10%. Venomous - Shots deal an additional 25% weapon damage as nature in radius 1 ball, which applies numbing poison as per Exotic Munitions. This cannot occur more than once per turn. Piercing - Shots deal physical damage and maim the target, bleeding them for further physical damage over 5 turns and reducing damage dealt by 11%. The physical damage dealt, armor penetration, and save reduction increases with your Physical Power. |