Alloyed munitions (talent)

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Alloyed Munitions
Alloyed munitions.png
Game Version 1.5.2
Category Type Technique
Category Munitions
Requirements Lvl (22,23,24,25,26) Dex (46,48,50,52,54)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You mix together your munitions, leading to powerful new effects:

Incendiary - Targets struck by the explosion have their armor and saves reduced by 5–25cTL:30,0.75 for 3 turns, and your physical and fire penetration is increased by 10–25%cTL:35%.

Venomous - Shots deal an additional 10–40%cTWD weapon damage as nature in a radius 1 (2 at Talent Level 3) ball, which applies numbing poison as per Exotic Munitions. This cannot occur more than once per turn.

Piercing - Shots deal [4]36cTPD physical damage and maim the target, bleeding them for a further [20]180cTPD physical damage over 5 turns and reducing all damage dealt by 10–20%cTL:30%.

The physical damage dealt, armor penetration and save reduction will increase with your Physical Power.