Difference between revisions of "Vitality (talent)"
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− | {{ | + | {{Ability box |
− | |image= | + | |image=Vitality_2017.png |
|name=Vitality | |name=Vitality | ||
− | |category_type= | + | |category_type={{ct|Technique}} |
− | |category= | + | |category={{c|Conditioning}} |
− | |require= | + | |require={{TalentReq/TechsConReq1}} |
− | + | |use_mode=Passive | |
− | | | + | |cooldown=15 |
− | |cooldown= | + | |desc= |
− | |desc=You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by | + | You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by {{ctl|100%|17|50%}}. |
− | + | ||
− | The healing | + | Additionally, when your life falls below 50%, you heal for a base ([[Life|Life Rating]] + {{ctstd|Con|2|20}}) health plus {{ctl|30%|7|16%}} of your maximum life each turn for 8 turns. This effect can only happen once every 15 turns. |
+ | |||
+ | The base healing scales with your Constitution. | ||
+ | }} |
Latest revision as of 02:36, 7 April 2017
Vitality | ||
Game Version | - | |
---|---|---|
Category Type | Technique | |
Category | Conditioning | |
Requirements | Level (0,1,2,3,4) Con (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | 15 | |
Travel Speed | - | |
Use Speed | - | |
Description | You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by 17–50%cTL:100%.
Additionally, when your life falls below 50%, you heal for a base (Life Rating + [2]20cTStD:Con) health plus 7–16%cTL:30% of your maximum life each turn for 8 turns. This effect can only happen once every 15 turns. The base healing scales with your Constitution. |