Difference between revisions of "Shadowstrike (talent)"

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(Updated talent)
 
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{{Ability_box
 
{{Ability_box
|image=Shadowstrike.png
+
|image=Shadowstrike_2017.png
 
|name=Shadowstrike
 
|name=Shadowstrike
 +
|game_version=1.5.2
 
|category_type=[[Cunning (category type)|Cunning]]
 
|category_type=[[Cunning (category type)|Cunning]]
 
|category=[[Stealth (category)|Stealth]]
 
|category=[[Stealth (category)|Stealth]]
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|use_mode=Passive
 
|use_mode=Passive
 
|desc=
 
|desc=
When striking from stealth, the attack is automatically critical if the target does not notice you just before you land it.
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When striking from stealth, the attack is automatically critical if the target does not notice you just before you land it. (Spell and mind attacks critically strike even if the target notices you.)
  
Shadowstrikes do +{{CTS|14.3|71.4%}} damage versus a normal critical hit up to 3 grids away and then disminishes to 0% at distance 10.
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Your critical multiplier against targets that cannot see you is increased by up to {{cTS|15|40|10}}. You must be able to see your target and the bonus is reduced from its full value at range 3 (4 at Talent Level 3) to 0 at range 10.
  
These bonuses are guaranteed for spell and mind crits even if the target can see you before it hits.
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Also, after exiting stealth for any reason, the critical multiplier persists for 3 turns (with no range limitation).
 
}}
 
}}

Latest revision as of 11:03, 7 April 2017

Shadowstrike
Shadowstrike 2017.png
Game Version 1.5.2
Category Type Cunning
Category Stealth
Requirements Level (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description When striking from stealth, the attack is automatically critical if the target does not notice you just before you land it. (Spell and mind attacks critically strike even if the target notices you.)

Your critical multiplier against targets that cannot see you is increased by up to 15–40cTS:10P. You must be able to see your target and the bonus is reduced from its full value at range 3 (4 at Talent Level 3) to 0 at range 10.

Also, after exiting stealth for any reason, the critical multiplier persists for 3 turns (with no range limitation).