Difference between revisions of "Garrote (talent)"
From Tales of Maj'Eyal
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|cooldown=6 | |cooldown=6 | ||
|desc= | |desc= | ||
− | When attacking from stealth, you slip a garrote over the target's neck (or other vulnerable part). This strangles for 3 turns and silences for | + | When attacking from stealth, you slip a garrote over the target's neck (or other vulnerable part). This strangles for {{cTS|3|7}} turns and silences for {{cTS|1.5|3.5}} turns. Strangled targets are pinned and suffer an automatic unarmed attack for {{cTWD|20|60%}} damage each turn.<br> |
Your chance to apply the garrote increases with your Accuracy and you must stay adjacent to your target to maintain it.<br> | Your chance to apply the garrote increases with your Accuracy and you must stay adjacent to your target to maintain it.<br> | ||
This talent has a cooldown. | This talent has a cooldown. | ||
}} | }} |
Latest revision as of 02:50, 10 April 2017
Garrote | ||
Game Version | 1.5.2 | |
---|---|---|
Category Type | Technique | |
Category | Assassination | |
Requirements | Lvl (18,19,20,21,22) Dex (38,40,42,44,46) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | 6 | |
Travel Speed | - | |
Use Speed | - | |
Description | When attacking from stealth, you slip a garrote over the target's neck (or other vulnerable part). This strangles for 3–7cTS turns and silences for 1.5–3.5cTS turns. Strangled targets are pinned and suffer an automatic unarmed attack for 20–60%cTWD damage each turn. Your chance to apply the garrote increases with your Accuracy and you must stay adjacent to your target to maintain it. |