Difference between revisions of "Concealment (talent)"

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Enter a concealed sniping stance, increasing your weapon's attack range and vision range by 1, giving all incoming damage a 18% chance to miss you, and causing your Headshot, Volley, and Called Shots to behave as if the target was marked.
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Enter a concealed sniping stance, increasing our weapon's attack range and vision range by {{cTS|1|3|log}}, giving all incoming damage a {{cTL|25%|5|15%}} chance to miss you, and causing your Headshot, Volley and Called Shots to behave as if the target was marked.
  
 
Any non-instant, non-movement action will break concealment, but the increased range and vision and damage avoidance will persist for 3 turns, with the damage avoidance decreasing in power by 33% each turn.
 
Any non-instant, non-movement action will break concealment, but the increased range and vision and damage avoidance will persist for 3 turns, with the damage avoidance decreasing in power by 33% each turn.
  
This requires a bow to use, and cannot be used if there are foes in sight within range 9.
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This requires a bow to use, and cannot be used if there are foes in sight within range {{cTL|0|8.9|4.5}}.
 
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Latest revision as of 23:13, 10 April 2017

Concealment
Concealment.png
Game Version 1.5.2
Category Type Technique
Category Sniper
Requirements Lvl (10,11,12,13,14) Dex (22,24,26,28,30)
Use Mode Sustained
Cost -
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed Instant
Description Enter a concealed sniping stance, increasing our weapon's attack range and vision range by 1–3cTS:log, giving all incoming damage a 5–15%cTL:25% chance to miss you, and causing your Headshot, Volley and Called Shots to behave as if the target was marked.

Any non-instant, non-movement action will break concealment, but the increased range and vision and damage avoidance will persist for 3 turns, with the damage avoidance decreasing in power by 33% each turn.

This requires a bow to use, and cannot be used if there are foes in sight within range 8.9–4.5cTL:0.