Concealment (talent)
From Tales of Maj'Eyal
| Concealment | ||
| ||
| Game Version | 1.5.2 | |
|---|---|---|
| Category Type | Technique | |
| Category | Sniper | |
| Requirements | Lvl (10,11,12,13,14) Dex (22,24,26,28,30) | |
| Use Mode | Sustained | |
| Cost | - | |
| Range | Melee/Personal | |
| Cooldown | 10 | |
| Travel Speed | Instantaneous | |
| Use Speed | Instant | |
| Description | Enter a concealed sniping stance, increasing our weapon's attack range and vision range by 1–3cTS:log, giving all incoming damage a 5–15%cTL:25% chance to miss you, and causing your Headshot, Volley and Called Shots to behave as if the target was marked.
Any non-instant, non-movement action will break concealment, but the increased range and vision and damage avoidance will persist for 3 turns, with the damage avoidance decreasing in power by 33% each turn. This requires a bow to use, and cannot be used if there are foes in sight within range 8.9–4.5cTL:0. | |
| Availability | - | |
