Concealment (talent)

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Game Version 1.5.2
Category Type Technique
Category Sniper
Requirements Lvl (10,11,12,13,14) Dex (22,24,26,28,30)
Use Mode Sustained
Cost -
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed Instant
Description Enter a concealed sniping stance, increasing our weapon's attack range and vision range by 1–3cTS:log, giving all incoming damage a 5–15%cTL:25% chance to miss you, and causing your Headshot, Volley and Called Shots to behave as if the target was marked.

Any non-instant, non-movement action will break concealment, but the increased range and vision and damage avoidance will persist for 3 turns, with the damage avoidance decreasing in power by 33% each turn.

This requires a bow to use, and cannot be used if there are foes in sight within range 8.9–4.5cTL:0.