Difference between revisions of "Exotic munitions (talent)"
From Tales of Maj'Eyal
(Created page with "{{Ability_box |name=Exotic Munitions |game_version=1.5.2 |category_type={{ct|Technique}} |category={{c|Munitions}} |require={{TalentReq/TechsDexReqHigh1}} |use_mode=Passive |d...") |
|||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Ability_box | {{Ability_box | ||
+ | |image=exotic_munitions.png | ||
|name=Exotic Munitions | |name=Exotic Munitions | ||
|game_version=1.5.2 | |game_version=1.5.2 | ||
Line 9: | Line 10: | ||
You have learned to create and equip specialist ammunition: | You have learned to create and equip specialist ammunition: | ||
− | + | [[Incendiary ammunition (talent)|Incendiary]] - Shots deal an additional {{cTWD|10|40%}} weapon damage as fire in a radius 1 (2 at Talent Level 3) ball. This cannot occur more than once per turn. | |
− | + | [[Venomous ammunition (talent)|Venomous]] - Shots deal {{cTPD|4|36}} nature damage and inflict numbing poison, dealing a further {{cTPD|20|180}} nature damage over 5 turns and reducing all damage dealt by {{cTL|30%|10|20%}}. | |
− | + | [[Piercing ammunition (talent)|Piercing]] - Shots reduce armor and saves by {{cTL|30|5|25}} for 3 turns, and your physical penetration is increased by {{cTL|35%|10|25%}}. | |
You can have 1 type of ammunition loaded at a time. | You can have 1 type of ammunition loaded at a time. |
Latest revision as of 02:46, 11 April 2017
Exotic Munitions | ||
Game Version | 1.5.2 | |
---|---|---|
Category Type | Technique | |
Category | Munitions | |
Requirements | Lvl (10,11,12,13,14) Dex (22,24,26,28,30) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You have learned to create and equip specialist ammunition:
Incendiary - Shots deal an additional 10–40%cTWD weapon damage as fire in a radius 1 (2 at Talent Level 3) ball. This cannot occur more than once per turn. Venomous - Shots deal [4]36cTPD nature damage and inflict numbing poison, dealing a further [20]180cTPD nature damage over 5 turns and reducing all damage dealt by 10–20%cTL:30%. Piercing - Shots reduce armor and saves by 5–25cTL:30 for 3 turns, and your physical penetration is increased by 10–25%cTL:35%. You can have 1 type of ammunition loaded at a time. The poison damage dealt, armor penetration, and save reduction will increase with your Physical Power. |