Exotic munitions (talent)
From Tales of Maj'Eyal
Exotic Munitions | ||
Game Version | 1.5.2 | |
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Category Type | Technique | |
Category | Munitions | |
Requirements | Lvl (10,11,12,13,14) Dex (22,24,26,28,30) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You have learned to create and equip specialist ammunition:
Incendiary - Shots deal an additional 10–40%cTWD weapon damage as fire in a radius 1 (2 at Talent Level 3) ball. This cannot occur more than once per turn. Venomous - Shots deal [4]36cTPD nature damage and inflict numbing poison, dealing a further [20]180cTPD nature damage over 5 turns and reducing all damage dealt by 10–20%cTL:30%. Piercing - Shots reduce armor and saves by 5–25cTL:30 for 3 turns, and your physical penetration is increased by 10–25%cTL:35%. You can have 1 type of ammunition loaded at a time. The poison damage dealt, armor penetration, and save reduction will increase with your Physical Power. |