Difference between revisions of "Alloyed munitions (talent)"

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(Created page with "{{Ability_box |name=Alloyed Munitions |game_version=1.5.2 |category_type={{ct|Technique}} |category={{c|Munitions}} |require={{TalentReq/TechsDexReqHigh4}} |use_mode=Passive |...")
 
 
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{{Ability_box
 
{{Ability_box
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|image=alloyed_munitions.png
 
|name=Alloyed Munitions
 
|name=Alloyed Munitions
 
|game_version=1.5.2
 
|game_version=1.5.2
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You mix together your munitions, leading to powerful new effects:
 
You mix together your munitions, leading to powerful new effects:
  
'''Incendiary''' - Targets struck by the explosion have their armor and saves reduced by 5 for 3 turns, and your physical and fire penetration is increased by 10%.
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[[Incendiary ammunition (talent)|Incendiary]] - Targets struck by the explosion have their armor and saves reduced by {{cTL|30|5|25|0.75}} for 3 turns, and your physical and fire penetration is increased by {{cTL|35%|10|25%}}.
  
'''Venomous''' - Shots deal an additional 25% weapon damage as nature in radius 1 ball, which applies numbing poison as per Exotic Munitions. This cannot occur more than once per turn.
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[[Venomous ammunition (talent)|Venomous]] - Shots deal an additional {{cTWD|10|40%}} weapon damage as nature in a radius 1 (2 at Talent Level 3) ball, which applies numbing poison as per Exotic Munitions. This cannot occur more than once per turn.
  
'''Piercing''' - Shots deal physical damage and maim the target, bleeding them for further physical damage over 5 turns and reducing damage dealt by 11%.
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[[Piercing ammunition (talent)|Piercing]] - Shots deal {{cTPD|4|36}} physical damage and maim the target, bleeding them for a further {{cTPD|20|180}} physical damage over 5 turns and reducing all damage dealt by {{cTL|30%|10|20%}}.
  
The physical damage dealt, armor penetration, and save reduction increases with your Physical Power.
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The physical damage dealt, armor penetration and save reduction will increase with your Physical Power.
 
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Latest revision as of 03:32, 11 April 2017

Alloyed Munitions
Alloyed munitions.png
Game Version 1.5.2
Category Type Technique
Category Munitions
Requirements Lvl (22,23,24,25,26) Dex (46,48,50,52,54)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You mix together your munitions, leading to powerful new effects:

Incendiary - Targets struck by the explosion have their armor and saves reduced by 5–25cTL:30,0.75 for 3 turns, and your physical and fire penetration is increased by 10–25%cTL:35%.

Venomous - Shots deal an additional 10–40%cTWD weapon damage as nature in a radius 1 (2 at Talent Level 3) ball, which applies numbing poison as per Exotic Munitions. This cannot occur more than once per turn.

Piercing - Shots deal [4]36cTPD physical damage and maim the target, bleeding them for a further [20]180cTPD physical damage over 5 turns and reducing all damage dealt by 10–20%cTL:30%.

The physical damage dealt, armor penetration and save reduction will increase with your Physical Power.