Difference between revisions of "Alloyed munitions (talent)"
From Tales of Maj'Eyal
(Created page with "{{Ability_box |name=Alloyed Munitions |game_version=1.5.2 |category_type={{ct|Technique}} |category={{c|Munitions}} |require={{TalentReq/TechsDexReqHigh4}} |use_mode=Passive |...") |
|||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Ability_box | {{Ability_box | ||
+ | |image=alloyed_munitions.png | ||
|name=Alloyed Munitions | |name=Alloyed Munitions | ||
|game_version=1.5.2 | |game_version=1.5.2 | ||
Line 9: | Line 10: | ||
You mix together your munitions, leading to powerful new effects: | You mix together your munitions, leading to powerful new effects: | ||
− | + | [[Incendiary ammunition (talent)|Incendiary]] - Targets struck by the explosion have their armor and saves reduced by {{cTL|30|5|25|0.75}} for 3 turns, and your physical and fire penetration is increased by {{cTL|35%|10|25%}}. | |
− | + | [[Venomous ammunition (talent)|Venomous]] - Shots deal an additional {{cTWD|10|40%}} weapon damage as nature in a radius 1 (2 at Talent Level 3) ball, which applies numbing poison as per Exotic Munitions. This cannot occur more than once per turn. | |
− | + | [[Piercing ammunition (talent)|Piercing]] - Shots deal {{cTPD|4|36}} physical damage and maim the target, bleeding them for a further {{cTPD|20|180}} physical damage over 5 turns and reducing all damage dealt by {{cTL|30%|10|20%}}. | |
− | The physical damage dealt, armor penetration | + | The physical damage dealt, armor penetration and save reduction will increase with your Physical Power. |
}} | }} |
Latest revision as of 03:32, 11 April 2017
Alloyed Munitions | ||
Game Version | 1.5.2 | |
---|---|---|
Category Type | Technique | |
Category | Munitions | |
Requirements | Lvl (22,23,24,25,26) Dex (46,48,50,52,54) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You mix together your munitions, leading to powerful new effects:
Incendiary - Targets struck by the explosion have their armor and saves reduced by 5–25cTL:30,0.75 for 3 turns, and your physical and fire penetration is increased by 10–25%cTL:35%. Venomous - Shots deal an additional 10–40%cTWD weapon damage as nature in a radius 1 (2 at Talent Level 3) ball, which applies numbing poison as per Exotic Munitions. This cannot occur more than once per turn. Piercing - Shots deal [4]36cTPD physical damage and maim the target, bleeding them for a further [20]180cTPD physical damage over 5 turns and reducing all damage dealt by 10–20%cTL:30%. The physical damage dealt, armor penetration and save reduction will increase with your Physical Power. |