Difference between revisions of "Arcane combat (talent)"
From Tales of Maj'Eyal
Cryomaniac (Talk | contribs) |
|||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Ability_box | {{Ability_box | ||
− | |image= | + | |game_version=1.4.5 |
− | |name=Arcane | + | |image=Arcane_combat_2017.png |
− | |category_type= | + | |name=Arcane Combat |
− | |category= | + | |category_type={{ct|Technique}} |
− | |require= | + | |category={{c|Magical Combat}} |
− | + | |require={{TalentReq/TechsReq1}} | |
+ | |use_mode=Sustained | ||
|cost=20 Stamina | |cost=20 Stamina | ||
|cooldown=5 | |cooldown=5 | ||
− | |desc=Allows you to use a melee weapon to focus your spells, granting a | + | |use_speed=0 |
− | + | |desc= | |
+ | Allows you to use a melee weapon to focus your spells, granting a chance per melee attack to deliver an offensive spell as a free action on the target. | ||
− | + | The chance to trigger a spell is {{cl|( (1 + 0.09 * Cun) * Talent Level )|100%|20|0|70%|50}}. | |
− | The chance increases with your Cunning.}} | + | When using a shield the chance is reduced by 25%. |
+ | |||
+ | When dual wielding the chance is reduced by 50%. | ||
+ | |||
+ | Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down. | ||
+ | |||
+ | The chance increases with your Cunning. | ||
+ | }} |
Latest revision as of 04:16, 13 April 2017
Arcane Combat | ||
Game Version | 1.4.5 | |
---|---|---|
Category Type | Technique | |
Category | Magical Combat | |
Requirements | Lvl (0,1,2,3,4) Str (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 20 Stamina | |
Range | Melee/Personal | |
Cooldown | 5 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Allows you to use a melee weapon to focus your spells, granting a chance per melee attack to deliver an offensive spell as a free action on the target.
The chance to trigger a spell is 20–70%cL:100% as ( (1 + 0.09 * Cun) * Talent Level ) varies from 0–50. When using a shield the chance is reduced by 25%. When dual wielding the chance is reduced by 50%. Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down. The chance increases with your Cunning. |