Difference between revisions of "Arcane combat (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Ability_box
 
{{Ability_box
|image=Arcane combat.png
+
|game_version=1.4.5
|name=Arcane combat
+
|image=Arcane_combat_2017.png
|category_type=[[Technique (category type)|Technique]]
+
|name=Arcane Combat
|category=[[Magical combat (category)|Magical combat]]
+
|category_type={{ct|Technique}}
|require=Level: (0, 1, 2, 3, 4)
+
|category={{c|Magical Combat}}
(12, 14, 16, 18, 20) Str
+
|require={{TalentReq/TechsReq1}}
 +
|use_mode=Sustained
 
|cost=20 Stamina
 
|cost=20 Stamina
 
|cooldown=5
 
|cooldown=5
|desc=Allows you to use a melee weapon to focus your spells, granting a (20-70)% chance per melee attack to deliver a Flame, Lightning or Earthen Missiles spell as a free action on the target.
+
|use_speed=0
When using two weapons, the chance is halved for each weapon.  
+
|desc=
 +
Allows you to use a melee weapon to focus your spells, granting a chance per melee attack to deliver an offensive spell as a free action on the target.
  
Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down.  
+
The chance to trigger a spell is {{cl|( (1 + 0.09 * Cun) * Talent Level )|100%|20|0|70%|50}}.
  
The chance increases with your Cunning.}}
+
When using a shield the chance is reduced by 25%.
 +
 
 +
When dual wielding the chance is reduced by 50%.
 +
 
 +
Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down.
 +
 
 +
The chance increases with your Cunning.
 +
}}

Latest revision as of 04:16, 13 April 2017

Arcane Combat
Arcane combat 2017.png
Game Version 1.4.5
Category Type Technique
Category Magical Combat
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Sustained
Cost 20 Stamina
Range Melee/Personal
Cooldown 5
Travel Speed Instantaneous
Use Speed Instant
Description Allows you to use a melee weapon to focus your spells, granting a chance per melee attack to deliver an offensive spell as a free action on the target.

The chance to trigger a spell is 20–70%cL:100% as ( (1 + 0.09 * Cun) * Talent Level ) varies from 0–50.

When using a shield the chance is reduced by 25%.

When dual wielding the chance is reduced by 50%.

Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down.

The chance increases with your Cunning.