Difference between revisions of "Arcane combat (talent)"
From Tales of Maj'Eyal
(Updated talent) |
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{{Ability_box | {{Ability_box | ||
− | |image= | + | |game_version=1.4.5 |
− | |name=Arcane | + | |image=Arcane_combat_2017.png |
+ | |name=Arcane Combat | ||
|category_type={{ct|Technique}} | |category_type={{ct|Technique}} | ||
|category={{c|Magical Combat}} | |category={{c|Magical Combat}} | ||
Line 10: | Line 11: | ||
|use_speed=0 | |use_speed=0 | ||
|desc= | |desc= | ||
− | Allows you to use a melee weapon to focus your spells, granting a chance per melee attack to deliver | + | Allows you to use a melee weapon to focus your spells, granting a chance per melee attack to deliver an offensive spell as a free action on the target. |
The chance to trigger a spell is {{cl|( (1 + 0.09 * Cun) * Talent Level )|100%|20|0|70%|50}}. | The chance to trigger a spell is {{cl|( (1 + 0.09 * Cun) * Talent Level )|100%|20|0|70%|50}}. | ||
− | When using a shield the chance is reduced by | + | When using a shield the chance is reduced by 25%. |
− | When dual wielding | + | When dual wielding the chance is reduced by 50%. |
Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down. | Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down. |
Latest revision as of 04:16, 13 April 2017
Arcane Combat | ||
Game Version | 1.4.5 | |
---|---|---|
Category Type | Technique | |
Category | Magical Combat | |
Requirements | Lvl (0,1,2,3,4) Str (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 20 Stamina | |
Range | Melee/Personal | |
Cooldown | 5 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Allows you to use a melee weapon to focus your spells, granting a chance per melee attack to deliver an offensive spell as a free action on the target.
The chance to trigger a spell is 20–70%cL:100% as ( (1 + 0.09 * Cun) * Talent Level ) varies from 0–50. When using a shield the chance is reduced by 25%. When dual wielding the chance is reduced by 50%. Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down. The chance increases with your Cunning. |