Difference between revisions of "Equilibrium"
From Tales of Maj'Eyal
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* Being hit while [[Resolve (talent)|Resolve]] is active but [[Antimagic shield (talent)|Antimagic Shield]] is not | * Being hit while [[Resolve (talent)|Resolve]] is active but [[Antimagic shield (talent)|Antimagic Shield]] is not | ||
* Being hit while wearing various [[egos|equipment with on-hit EQ regeneration]] | * Being hit while wearing various [[egos|equipment with on-hit EQ regeneration]] | ||
− | * Using [[ | + | * Using [[totem]]s with on use EQ regeneration |
* Standing in the area of effect of a Font of Life | * Standing in the area of effect of a Font of Life | ||
+ | |||
+ | Using a talent which costs [[Vim]] will increase Equilibrium by 5 times the Vim cost of the talent. |
Revision as of 06:27, 14 April 2019
Equilibrium is the resource used by the Wild Gift talents, and represents how far the character is out of balance with Nature. It is sometimes abbreviated "EQ".
Equilibrium starts at 0, and is raised by talent use; a high Equilibrium increases the chance of failure (if Equilibrium exceeds Willpower, an attempt to use a Wild Gift talent may fizzle, causing the loss of a turn). EQ does not naturally reduce itself over time, but it can be restored by:
- Walking on the wilderness map
- Meditating
- Swallowing enemies
- Being hit while Resolve is active but Antimagic Shield is not
- Being hit while wearing various equipment with on-hit EQ regeneration
- Using totems with on use EQ regeneration
- Standing in the area of effect of a Font of Life
Using a talent which costs Vim will increase Equilibrium by 5 times the Vim cost of the talent.