Difference between revisions of "Trap mastery (talent)"
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{{Ability_box | {{Ability_box | ||
|image=Trap_mastery_2017.png | |image=Trap_mastery_2017.png | ||
− | |game_version=1. | + | |game_version=1.7.3 |
− | |name=Trap | + | |name=Trap Mastery |
|category_type=[[Cunning (category type)|Cunning]] | |category_type=[[Cunning (category type)|Cunning]] | ||
|category=[[Trapping (category)|Trapping]] | |category=[[Trapping (category)|Trapping]] | ||
− | |require= | + | |require=Level (0,3,8,15,24) Cun (15,17,19,21,23) <!-- A custom formula, not one of the standard requirements --> |
− | + | ||
|use_speed=Standard | |use_speed=Standard | ||
|desc= | |desc= | ||
− | This talent allows you to prepare up to 1 different trap(s) of tier | + | This talent allows you to prepare up to (Raw talent level, min 1, max 3) different trap(s) of tier (Raw talent level) or less for later deployment. (Use this ability to select which to prepare.) |
Designs known: | Designs known: | ||
− | + | (Known/unlocked traps go here, in the format "Tier X: Trap Name - short description") | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | Traps prepared this way are difficult to detect ({{cS|Talent Level * .25 * Cun|10|3.75|75|125|0.25}} detection 'power') and disarm (1.25 * {{cS|Talent Level * .25 * Cun|10|3.75|75|125|0.25}} disarm 'power') based on your Cunning. They gain +{{cTS|25|100%}} effectiveness, and can be deployed without breaking stealth | + | Traps prepared this way are difficult to detect ({{cS|Talent Level * .25 * Cun|10|3.75|75|125|0.25}} detection 'power') and disarm (1.25 * {{cS|Talent Level * .25 * Cun|10|3.75|75|125|0.25}} disarm 'power') based on your Cunning. They gain +{{cTS|25|100%}} effectiveness, and can be deployed without breaking stealth ((1 + {{CTS|25|100}}/100)*{{CSS|cun|1|5}}*10 + min(25, {{t|Advanced Trap Deployment}} talent level), min 0, max 100)% of the time.<br> |
You are immune to the damage and negative effects of your traps, and traps may critically strike based on your physical crit chance.<br> | You are immune to the damage and negative effects of your traps, and traps may critically strike based on your physical crit chance.<br> | ||
Most traps last {{cTS|9|13}} turns if not triggered, and refund 80% of their stamina cost on expiration.<br> | Most traps last {{cTS|9|13}} turns if not triggered, and refund 80% of their stamina cost on expiration.<br> | ||
− | More designs may be discovered or learned from special instructors in the world. | + | More designs may be discovered or learned from special instructors in the world.<br/> |
note: It is to be noted that discovery usually involves disarming traps you find in the world. | note: It is to be noted that discovery usually involves disarming traps you find in the world. | ||
+ | |||
+ | List of learnable traps: | ||
+ | *{{t|Disarming Trap}} | ||
+ | *{{t|Bear Trap}} | ||
+ | *{{t|Springrazor Trap}} | ||
+ | *{{t|Pitfall Trap}} | ||
+ | *{{t|Flash Bang Trap}} | ||
+ | *{{t|Bladestorm Trap}} | ||
*{{t|Beam Trap}} | *{{t|Beam Trap}} | ||
*{{t|Poison Gas Trap}} | *{{t|Poison Gas Trap}} |
Revision as of 10:36, 23 June 2021
Trap Mastery | ||
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Game Version | 1.7.3 | |
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Category Type | Cunning | |
Category | Trapping | |
Requirements | Level (0,3,8,15,24) Cun (15,17,19,21,23) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | - | |
Travel Speed | Instantaneous | |
Use Speed | Standard | |
Description | This talent allows you to prepare up to (Raw talent level, min 1, max 3) different trap(s) of tier (Raw talent level) or less for later deployment. (Use this ability to select which to prepare.)
Designs known: (Known/unlocked traps go here, in the format "Tier X: Trap Name - short description") Traps prepared this way are difficult to detect (10–75cS:0.25P as Talent Level * .25 * Cun varies from 3.75–125 detection 'power') and disarm (1.25 * 10–75cS:0.25P as Talent Level * .25 * Cun varies from 3.75–125 disarm 'power') based on your Cunning. They gain +25–100%cTS effectiveness, and can be deployed without breaking stealth ((1 + 25–100cTS/100)*1–5cSS:cun*10 + min(25, Advanced Trap Deployment talent level), min 0, max 100)% of the time. List of learnable traps: |