Difference between revisions of "Murgol Lair"

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{{Zone| name = Murgol Lair| floors = 3| guardian = [[Murgol]], [[Lady Nashva the Streambender]]| min_level = 1| max_level = 5| min_ilevel = 1| max_ilevel = 2| width = 50| height = 50}}
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{{Zone
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| name = Murgol Lair
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| floors = 3
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| guardian = <span>
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* [[Murgol, the Yaech Lord]], or
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* [[Lady Nashva the Streambender]]</span>
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| min_level = 1
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| max_level = 7
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| min_ilevel = 1
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| max_ilevel = 1
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| width = 50
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| height = 50
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| effect =
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'''Underwater Zone'''<br/>
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Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and {{fire}} damage is reduced by 10%, however {{cold}} damage is increased by 10%.
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}}
 
==Zone Information==
 
==Zone Information==
  
The Murgol Lair (also called Lair of Murgol) is the one of the starting dungeons for the [[Yeek]]. It is inhabited by various underwater creatures as well as hostile Yeeks. The entire dungeon is underwater, but there are plenty of air bubbles that can be used to recharge one's breath. The dungeon is also littered with traps, so any means to detect and disarm traps can be very helpful.
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The Murgol Lair (also called Lair of Murgol) is one of the starting dungeons for the [[Yeek]]. It is inhabited by various underwater creatures as well as hostile Yeeks. The entire dungeon is underwater, but there are plenty of air bubbles that can be used to recharge one's breath. The dungeon is also littered with traps, so any means to detect and disarm traps can be very helpful.
  
 
There is an alternate layout of the map that is populated with nagas instead.
 
There is an alternate layout of the map that is populated with nagas instead.

Latest revision as of 09:41, 29 June 2021

Murgol Lair
Boss
Floors 3
Level Range 1 to 7
Item Level Range 1 to 1
Size 50x50
Zone Effect Underwater Zone

Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and Fire damage is reduced by 10%, however Cold damage is increased by 10%.

Zone Information

The Murgol Lair (also called Lair of Murgol) is one of the starting dungeons for the Yeek. It is inhabited by various underwater creatures as well as hostile Yeeks. The entire dungeon is underwater, but there are plenty of air bubbles that can be used to recharge one's breath. The dungeon is also littered with traps, so any means to detect and disarm traps can be very helpful.

There is an alternate layout of the map that is populated with nagas instead.