Difference between revisions of "Outpost Leader John"

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(Initial page. I found out talent levels from base NPC are added to levels for derived NPC (because of how resolvers.talents works). Trying to handle drops from base types)
(No difference)

Revision as of 08:53, 20 July 2021

Outpost Leader John
Humanoid human outpost leader john.png
Game Version: Embers of Rage 1.1.10
Location Level range
Sunwall Outpost 10+
Description
This warrior's armor glows with a bright golden light.

He wields an ornate sword and shield, and marches towards you with confidence.

Base Statistics
Strength Dexterity Constitution Magic Willpower Cunning
20 8 16 6 10 10
Stat Progress
mag++ wil+ str++ dex+
Abilities
Armour Training (4-8)
Combat Accuracy (1-5)
Weapons Mastery (1-5)
Shield Pummel (1-8)
Chant of Fortress (1-5)
Searing Light (1-8)
Weapon of Light (2-9)
Healing Light (1-5)
Solar Orb (1-5)
Astral Path (4-9)
  • Life: 522 +
  • 3 positive energy regen, 3 negative energy regen
  • 6 armour, 8 defense
  • Wields a longsword and shield, and wears heavy armour


WIP

Defeating Outpost Leader John with any two different Tinker classes will unlock the ability to play Tinker classes outside of the Embers of Rage campaign, as well as the Lost Tinker escort.

Drops

Boss

  • Sunstone (50% chance)
    • If not, a random unique item
  • Lore: "a torn page from John's journal"

Standard

  • 1 item (20%)
  • Money (10%)