Difference between revisions of "Size"
From Tales of Maj'Eyal
(Added some methods for increasing size. There are probably many more, but it's a start.) |
(Added Behemoth Hide) |
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* [[Belt Egos]]: "monstrous", "of the giants" | * [[Belt Egos]]: "monstrous", "of the giants" | ||
* [[Boot Egos]]: "of massiveness" | * [[Boot Egos]]: "of massiveness" | ||
− | * {{t|Massive Physique}} | + | * Talent: {{t|Massive Physique}} after reaching level 5 |
+ | * Unique: [[Behemoth Hide]] |
Revision as of 08:49, 4 September 2021
The game tracks of the size of each character with a numeric value, which is also used for any formula that may involve sizes. The correspondence between the textual description of a size and its numeric value is as follows: tiny (1), small (2), medium (3), big (4), huge (5), gargantuan (6+).
Size is a stat with no direct impact on your character. However, it does affect the following things:
- Ogre power reduction for wielding a 2h weapon with an offhand
- The Wyrmic talent, Swallow
- The Brawler talent tree, Grappling
- The attack speed of the artifact, Colaryem
- The damage of the prodigy, You Shall Be My Weapon
Size can be increased by the following means
- Belt Egos: "monstrous", "of the giants"
- Boot Egos: "of massiveness"
- Talent: Massive Physique after reaching level 5
- Unique: Behemoth Hide