Difference between revisions of "Adept (talent)"
From Tales of Maj'Eyal
ScienceBall (Talk | contribs) (Initial page. Note of a bug I heard about. (There's already a pull request to fix this bug.)) |
(Added another note: bonus talent level affected by mastery multiplier. I wonder if they contribute towards raw talent levels? Can also confirm the bug with not updating passives appeared in current game.) |
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This works on already known talents and those that you will learn afterwards. | This works on already known talents and those that you will learn afterwards. | ||
− | ''Note: Currently this is bugged such that it will not immediately update passive talents. The player can add or remove a point from passive talents to update them.'' | + | ''Note 1: The extra +1.5 talent levels will be affected by mastery multipliers.'' |
+ | ''Note 2: Currently this is bugged such that it will not immediately update passive talents. The player can add or remove a point from passive talents to update them.'' | ||
}} | }} |
Revision as of 18:36, 5 September 2021
Adept | ||
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Game Version | 1.7.4 | |
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Category Type | Prodigies | |
Category | Cunning | |
Requirements | Cunning 50 | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You are adept at many different skills, granting you +1.5 to all known talent levels.
This works on already known talents and those that you will learn afterwards. Note 1: The extra +1.5 talent levels will be affected by mastery multipliers. Note 2: Currently this is bugged such that it will not immediately update passive talents. The player can add or remove a point from passive talents to update them. |