Difference between revisions of "Epidemic (talent)"
From Tales of Maj'Eyal
Tomewikibot (Talk | contribs) (Created page with "{{Ability_box|image=Epidemic.png|name=Epidemic|category_type=Corruption|category=Plague|desc=Infects the target with a ver...") |
(tag my previous edits to version 1.7.4, also add travel and use speeds) |
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− | {{ | + | {{Ability box |
+ | |image=Epidemic.png | ||
+ | |name=Epidemic | ||
+ | |game_version=1.7.4 | ||
+ | |category_type={{ct|Corruption}} | ||
+ | |category={{c|Plague}} | ||
+ | |require={{TalentReq/CorrsReq4}} | ||
+ | |cost=20 Vim | ||
+ | |cooldown=13 | ||
+ | |range=8 | ||
+ | |travel_speed=Instantaneous | ||
+ | |use_speed=Spell | ||
+ | |desc= | ||
+ | Infects the target with a very contagious disease, doing {{ctspd|15|70}} damage per turn for 6 turns. | ||
+ | |||
+ | If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball. | ||
+ | |||
+ | The chance to spread a disease increases with the blight damage dealt and is 100% if it is at least {{ctl|5%|35|17%}} of the target's maximum life. | ||
+ | |||
+ | Creatures suffering from that disease will also suffer healing reduction {{ctl|150%|50|75%}} and diseases immunity reduction {{ctl|100%|35|60%}}. | ||
+ | |||
+ | Epidemic is an extremely potent disease; as such, it fully ignores the target's diseases immunity. | ||
+ | |||
+ | }} |
Latest revision as of 01:37, 18 September 2021
Epidemic | ||
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Game Version | 1.7.4 | |
---|---|---|
Category Type | Corruption | |
Category | Plague | |
Requirements | Level (12,13,14,15,16) Magic (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 20 Vim | |
Range | 8 | |
Cooldown | 13 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Infects the target with a very contagious disease, doing [15]70cTSpD damage per turn for 6 turns.
If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball. The chance to spread a disease increases with the blight damage dealt and is 100% if it is at least 35–17%cTL:5% of the target's maximum life. Creatures suffering from that disease will also suffer healing reduction 50–75%cTL:150% and diseases immunity reduction 35–60%cTL:100%. Epidemic is an extremely potent disease; as such, it fully ignores the target's diseases immunity. |