Plague (category)

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Virulent Disease
Virulent disease.png
Game Version 1.7.4
Category Type Corruption
Category Plague
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode passive
Cost -
Range -
Cooldown 3
Travel Speed -
Use Speed -
Description Whenever you deal non-disease blight damage you apply a disease dealing [6]45cTSpD blight damage per turn for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by [6]35cTSpD. The three diseases can stack.

Virulent Disease will always try to apply a disease the target does not currently have, and also one that will have the most debilitating effect for the target. This disease will try to prioritize being applied to an enemy with a high disease count near the target.

The effect will increase with your Spellpower.


Cyst Burst
Cyst burst.png
Game Version 1.7.4
Category Type Corruption
Category Plague
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 18 Vim
Range 10
Cooldown 4
Travel Speed Instantaneous
Use Speed Spell
Description Make your target's diseases burst, doing [15]115cTSpD blight damage for each disease it is infected with.

This will also spread any diseases to any nearby foes in a radius of 1.5–3.5cTS with a minimum duration of 6.

The damage will increase with your Spellpower.


Catalepsy
Catalepsy.png
Game Version 1.7.4
Category Type Corruption
Category Plague
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 20 Vim
Range 8
Cooldown 15
Travel Speed Instantaneous
Use Speed Spell
Description All your foes within a radius 2.3–3.7cTS ball infected with a disease enter a cataleptic state, stunning them for 2.5–4.5cTS turns and dealing (100 + [0]50cTSpD)% of all remaining disease damage instantly.


Epidemic
Epidemic.png
Game Version 1.7.4
Category Type Corruption
Category Plague
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 20 Vim
Range 8
Cooldown 13
Travel Speed Instantaneous
Use Speed Spell
Description Infects the target with a very contagious disease, doing [15]70cTSpD damage per turn for 6 turns.

If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball.

The chance to spread a disease increases with the blight damage dealt and is 100% if it is at least 35–17%cTL:5% of the target's maximum life.

Creatures suffering from that disease will also suffer healing reduction 50–75%cTL:150% and diseases immunity reduction 35–60%cTL:100%.

Epidemic is an extremely potent disease; as such, it fully ignores the target's diseases immunity.