Difference between revisions of "Positive energy"

From Tales of Maj'Eyal
Jump to: navigation, search
m (Reverted edits by Noppa354 (talk) to last revision by Greycat)
(Starts at 50)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
[[Category:Game Mechanics]] [[Category:Resources]]
+
Positive energy is a [[resource]] used by both of the [[Celestial (Metaclass)|Celestial]] classes (the [[Sun Paladin]]s and [[Anorithil]]). Many early talents will actually replenish it rather than drain it, shown as negative numbers in costs.  It slowly regenerates over time.
  
Positive energy is a [[resources|resource]] used by both of the [[Celestial (Metaclass)|Celestial]] classes (the [[Sun Paladin|Sun Paladins]] and [[Anorithil]]). Many early talents will actually replenish it rather than drain it.
+
Maximum positive energy starts at 50 and is increased by 3 whenever a character gains a level. Positive energy is affected by [[fatigue]].
  
 
Positive energy is associated with illumination, light damage, and healing.
 
Positive energy is associated with illumination, light damage, and healing.
 +
[[Category:Game Mechanics]] [[Category:Resources]]

Latest revision as of 16:38, 25 September 2021

Positive energy is a resource used by both of the Celestial classes (the Sun Paladins and Anorithil). Many early talents will actually replenish it rather than drain it, shown as negative numbers in costs. It slowly regenerates over time.

Maximum positive energy starts at 50 and is increased by 3 whenever a character gains a level. Positive energy is affected by fatigue.

Positive energy is associated with illumination, light damage, and healing.