Difference between revisions of "User:Vyn/Anorithil"
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==Deaths and Threats== | ==Deaths and Threats== | ||
* First death was due to opening a chest in the [[Dark Crypt]], which spawned a random boss elven guard, with [[Gunslinger]] and [[Archer]] classes. I managed to trap the boss in my circles and push it away, after which it started to shoot at me. I kept back peddling to dodge the projectiles, but then got hit with a critical {{t|Volley}} (not a projectile?) for 1143 damage and was one-shot killed. This could have been a survivable shot, given that my health was at 964, a shield on top of that would have saved my life, but I must've let it lapse while dodging the projectiles earlier. | * First death was due to opening a chest in the [[Dark Crypt]], which spawned a random boss elven guard, with [[Gunslinger]] and [[Archer]] classes. I managed to trap the boss in my circles and push it away, after which it started to shoot at me. I kept back peddling to dodge the projectiles, but then got hit with a critical {{t|Volley}} (not a projectile?) for 1143 damage and was one-shot killed. This could have been a survivable shot, given that my health was at 964, a shield on top of that would have saved my life, but I must've let it lapse while dodging the projectiles earlier. | ||
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+ | : Aside from the tactical issue above, there is also the strategic issue that entering the [[Dark Crypt]] at early levels on insane difficulty, even after acquiring one's first prodigy ({{t|Adept}} in this case), is still a very dangerous affair. I had actually made plans to go hide in [[Dreadfell]] at level 23 due to a similar death on my previous character, but I got greedy and killed the [[Sandworm Queen]] on level 23 for more talent points, gained a level, and that made it impossible to travel any distance on the world map without triggering the [[Dark Crypt]]. | ||
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+ | : One issue that may have to be resolved before hiding inside [[Dreadfell]] is storage. It would be convenient to rebind the [[Rod of Recall]] to the [[Sher'Tul Fortress]] in order to camp out [[Dreadfell]] for any extended period of time, especially on casters with low strength. To make this possible, it would be important to save up a stash of high value loot in a vault somewhere, clear out the [[Weirdling Beast]] in the [[Sher'Tul Fortress]] at level 23, then go back and transmogrify the stash to quickly charge up the requisite fortress energy. |
Revision as of 05:44, 28 September 2021
The following notes based on the character below:
Satz: Drem Anorithil (insane/adventure)
General Impressions
Deaths and Threats
- First death was due to opening a chest in the Dark Crypt, which spawned a random boss elven guard, with Gunslinger and Archer classes. I managed to trap the boss in my circles and push it away, after which it started to shoot at me. I kept back peddling to dodge the projectiles, but then got hit with a critical Volley (not a projectile?) for 1143 damage and was one-shot killed. This could have been a survivable shot, given that my health was at 964, a shield on top of that would have saved my life, but I must've let it lapse while dodging the projectiles earlier.
- Aside from the tactical issue above, there is also the strategic issue that entering the Dark Crypt at early levels on insane difficulty, even after acquiring one's first prodigy (Adept in this case), is still a very dangerous affair. I had actually made plans to go hide in Dreadfell at level 23 due to a similar death on my previous character, but I got greedy and killed the Sandworm Queen on level 23 for more talent points, gained a level, and that made it impossible to travel any distance on the world map without triggering the Dark Crypt.
- One issue that may have to be resolved before hiding inside Dreadfell is storage. It would be convenient to rebind the Rod of Recall to the Sher'Tul Fortress in order to camp out Dreadfell for any extended period of time, especially on casters with low strength. To make this possible, it would be important to save up a stash of high value loot in a vault somewhere, clear out the Weirdling Beast in the Sher'Tul Fortress at level 23, then go back and transmogrify the stash to quickly charge up the requisite fortress energy.