Difference between revisions of "Outpost Leader John"

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m (Adding the talent level from the base type won't increase the max it levels up to, only the initial talent level, I think)
(Updated with heavy armour training)
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|autolevel=warriormage
 
|autolevel=warriormage
 
|abilities=<span>
 
|abilities=<span>
  {{t|Armour Training}} (4-5)
+
  {{t|Heavy Armour Training}} (4-5)
 
  {{t|Combat Accuracy}} (1-5)
 
  {{t|Combat Accuracy}} (1-5)
 
  {{t|Weapons Mastery}} (1-5)
 
  {{t|Weapons Mastery}} (1-5)

Revision as of 03:59, 29 September 2021

Outpost Leader John
Humanoid human outpost leader john.png
Game Version: Embers of Rage 1.1.10
Location Level range
Sunwall Outpost 10+
Description
This warrior's armor glows with a bright golden light.

He wields an ornate sword and shield, and marches towards you with confidence.

Base Statistics
Strength Dexterity Constitution Magic Willpower Cunning
20 8 16 6 10 10
Stat Progress
mag++ wil+ str++ dex+
Abilities
Heavy Armour Training (4-5)
Combat Accuracy (1-5)
Weapons Mastery (1-5)
Shield Pummel (1-8)
Chant of Fortress (1-5)
Searing Light (1-8)
Weapon of Light (2-9)
Healing Light (1-5)
Solar Orb (1-5)
Astral Path (4-9)
  • Life: 522 +
  • 3 positive energy regen, 3 negative energy regen
  • 6 armour, 8 defense
  • Wields a longsword and shield, and wears heavy armour


WIP

Defeating Outpost Leader John with any two different Tinker classes will unlock the ability to play Tinker classes outside of the Embers of Rage campaign, as well as the Lost Tinker escort.

Drops

  • Sunstone (50% chance)
    • If not, a random unique item
  • Lore: "a torn page from John's journal"
  • 1 item (20% chance)
  • Money (10% chance)