Difference between revisions of "Outpost Leader John"
From Tales of Maj'Eyal
ScienceBall (Talk | contribs) m (Adding the talent level from the base type won't increase the max it levels up to, only the initial talent level, I think) |
(Updated with heavy armour training) |
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|autolevel=warriormage | |autolevel=warriormage | ||
|abilities=<span> | |abilities=<span> | ||
− | {{t|Armour Training}} (4-5) | + | {{t|Heavy Armour Training}} (4-5) |
{{t|Combat Accuracy}} (1-5) | {{t|Combat Accuracy}} (1-5) | ||
{{t|Weapons Mastery}} (1-5) | {{t|Weapons Mastery}} (1-5) |
Revision as of 03:59, 29 September 2021
Outpost Leader John | |||||
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Game Version: Embers of Rage 1.1.10 | |||||
Location | Level range | ||||
Sunwall Outpost | 10+ | ||||
Description | |||||
This warrior's armor glows with a bright golden light.
He wields an ornate sword and shield, and marches towards you with confidence. | |||||
Base Statistics | |||||
Strength | Dexterity | Constitution | Magic | Willpower | Cunning |
20 | 8 | 16 | 6 | 10 | 10 |
Stat Progress | |||||
mag++ wil+ str++ dex+ | |||||
Abilities | |||||
Heavy Armour Training (4-5) Combat Accuracy (1-5) Weapons Mastery (1-5) Shield Pummel (1-8) Chant of Fortress (1-5) Searing Light (1-8) Weapon of Light (2-9) Healing Light (1-5) Solar Orb (1-5) Astral Path (4-9)
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WIP
Defeating Outpost Leader John with any two different Tinker classes will unlock the ability to play Tinker classes outside of the Embers of Rage campaign, as well as the Lost Tinker escort.