Difference between revisions of "Rigor mortis (talent)"

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(Updated talent)
(Updated to 1.7.4)
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{{Ability box
 
{{Ability box
 +
|game_version=1.7.4
 
|image=Rigor mortis.png
 
|image=Rigor mortis.png
 
|name=Rigor Mortis
 
|name=Rigor Mortis
 
|category_type={{ct|Spell}}
 
|category_type={{ct|Spell}}
 
|category={{c|Nightfall}}
 
|category={{c|Nightfall}}
|require={{TalentReq/SpellsReq4}}
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|require={{TalentReq/SpellsReq1}}
|cost=60 Mana
+
|cost=20 Mana, 2 Souls
|cooldown=20
+
|cooldown=15
|range=7
+
|range=10
 +
|use_speed=Spell
 
|desc=
 
|desc=
Invoke a ball of darkness that deals {{ctspd|28|280}} darkness damage in a radius of 1. Every creature hit will start to become closer to death,  reducing their global speed by (6.5 * Talent Level)%.
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Press your advantage when your foes are starting to crumble.
  
Necrotic minions' damage against those creatures is increased by (10 + {{ctspd|10|30}})%.
+
For every detrimental effect on the target you deals {{ctspd|30|300}} frostdusk damage (with diminishing returns) and reduce its global speed by 25% for one turn per effect (up to a maximum of {{cts|1|9}} turns).
  
The effects last for {{cts|3.6|6.3}} turns.
+
The diminishing returns on damage bonus works this way:
  
The damage done and the minions' damage increase will increase with your Spellpower.
+
Total Damage = {{ctspd|30|300}} * ( 1 + 1.5 * log<sub>10</sub>( Number of Detrimental Effects on Target ) )
 +
 
 +
Damage increases with your Spellpower.
 
}}
 
}}

Revision as of 21:21, 29 October 2021

Rigor Mortis
Rigor mortis.png
Game Version 1.7.4
Category Type Spell
Category Nightfall
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Activated
Cost 20 Mana, 2 Souls
Range 10
Cooldown 15
Travel Speed Instantaneous
Use Speed Spell
Description Press your advantage when your foes are starting to crumble.

For every detrimental effect on the target you deals [30]300cTSpD frostdusk damage (with diminishing returns) and reduce its global speed by 25% for one turn per effect (up to a maximum of 1–9cTS turns).

The diminishing returns on damage bonus works this way:

Total Damage = [30]300cTSpD * ( 1 + 1.5 * log10( Number of Detrimental Effects on Target ) )

Damage increases with your Spellpower.