Difference between revisions of "Necrosis (category)"
ScienceBall (Talk | contribs) (Necromancer rework) |
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| − | {{:Blurred mortality (talent)}}{{:Across the veil (talent)}}{{:Runeskin (talent)}}{{:Spikes of decrepitude (talent)}}<noinclude>[[Category:Category]]</noinclude> | + | {{:Blurred mortality (talent)}} |
| + | {{:Across the veil (talent)}} | ||
| + | {{:Runeskin (talent)}} | ||
| + | {{:Spikes of decrepitude (talent)}} | ||
| + | <noinclude>[[Category:Category]]</noinclude> | ||
Latest revision as of 00:20, 1 November 2021
| Blurred Mortality | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Spell | |
| Category | Necrosis | |
| Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
| Use Mode | Sustained | |
| Cost | 30 Mana | |
| Range | Melee/Personal | |
| Cooldown | 30 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | The line between life and death blurs for you; you can only die when your life reaches negative (50 * Raw Talent Level + 1–5%cTL:100% * Max Life). | |
| Across the Veil | ||
| ||
| Game Version | 1.7.4 | |
|---|---|---|
| Category Type | Spell | |
| Category | Necrosis | |
| Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | The line between life and death blurs for you.
You can only die when you reach negative [30]1000cTStD:Con life but your maximum life is reduced by 0.5 * [30]1000cTStD:Con. When you are below 1 life you gain 6–12%cTS to all resistances. The life amount is based on your Constitution attribute. | |
| Runeskin | ||
| ||
| Game Version | 1.7.4 | |
|---|---|---|
| Category Type | Spell | |
| Category | Necrosis | |
| Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | As you continue to attune your body to undeath you reject nature as a whole.
As long as you have no natural infusion on your skin, each rune on it adjusts your minimum negative life by negative 8–30cTS and your spells critical chance by 1–1.8%cTS. | |
| Spikes of Decrepitude | ||
| ||
| Game Version | 1.7.4 | |
|---|---|---|
| Category Type | Spell | |
| Category | Necrosis | |
| Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
| Use Mode | Sustained | |
| Cost | 10 Mana, 2 Soul | |
| Range | Melee/Personal | |
| Cooldown | 10 | |
| Travel Speed | Instantaneous | |
| Use Speed | Spell | |
| Description | Each turn you unleash dark powers through your runeskin.
For each rune you have a random foe in sight will be hit by a spike of decrepitude, dealing [5]70cTSpD frostdusk damage. A foe can only be hit by one spike per turn. If your life is below 1, the spikes also reduce all damage done by the targets by 8–25%cTL:50%. Note: this talent will only target enemies within radius 10 (This ability only works if you have 0 infusions on, it is not stated) | |



