Difference between revisions of "Gravitic trap (talent)"

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{{Ability box
 
{{Ability box
|image=Gravitic trap.png
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|game_version=1.7.4
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|image=Gravitic_trap_2017.png
 
|name=Gravitic Trap
 
|name=Gravitic Trap
 
|category_type={{ct|Cunning}}
 
|category_type={{ct|Cunning}}
 
|category={{c|Trapping}}
 
|category={{c|Trapping}}
|require=Know {{t|Trap Mastery}} when you learn {{t|Mystical Cunning}}
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|require=Learn {{t|Mystical Cunning}}{{verify}}
|cooldown=15
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|cooldown=20
|cost=12 Stamina
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|cost=15 Stamina
 
|range=Trap Range
 
|range=Trap Range
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|use_speed=Trap Speed
 
|desc=
 
|desc=
Lay a trap that creates a gravitic anomaly, pulling in all foes around it in a radius of 5.
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Lay a trap that creates a radius 5 gravitic anomaly when triggered by foes approaching within range 1.  Each turn, the anomaly deals 10 + [[trap_effectiveness]]*10 temporal damage (based on your Magic) to foes while pulling them towards its center (chance increases with your combat accuracy or spell power, whichever is higher).
  
All foes caught inside take (20 + {{css|Cun|0.125|1.25}} * Trap Power) temporal damage per turn.
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Each anomaly lasts floor({{cTL|10|3|5}}) turns (up to the amount of time since the last anomaly dissipated, based on your Trap Mastery skill).
  
Trap Power is determined by your raw talent level in {{t|Trap Mastery}}.
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The trap may trigger more than once, but requires at least 2 turns to recharge between activations.
  
The trap will last for a duration of (8 + {{t|Trap Mastery}} Level) turns.
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This design does not require advanced preparation to use.
 
}}
 
}}

Latest revision as of 04:29, 8 May 2022

Gravitic Trap
Gravitic trap 2017.png
Game Version 1.7.4
Category Type Cunning
Category Trapping
Requirements Learn Mystical Cunning

Needs verification

Use Mode Activated
Cost 15 Stamina
Range Trap Range
Cooldown 20
Travel Speed Instantaneous
Use Speed Trap Speed
Description Lay a trap that creates a radius 5 gravitic anomaly when triggered by foes approaching within range 1. Each turn, the anomaly deals 10 + trap_effectiveness*10 temporal damage (based on your Magic) to foes while pulling them towards its center (chance increases with your combat accuracy or spell power, whichever is higher).

Each anomaly lasts floor(3–5cTL:10) turns (up to the amount of time since the last anomaly dissipated, based on your Trap Mastery skill).

The trap may trigger more than once, but requires at least 2 turns to recharge between activations.

This design does not require advanced preparation to use.