Difference between revisions of "Outpost Leader John"
From Tales of Maj'Eyal
ScienceBall (Talk | contribs) m (Adding the talent level from the base type won't increase the max it levels up to, only the initial talent level, I think) |
ScienceBall (Talk | contribs) (Briefly explain plot role. TODO: Crimson Templar John reference) |
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|autolevel=warriormage | |autolevel=warriormage | ||
|abilities=<span> | |abilities=<span> | ||
− | {{t|Armour Training}} (4-5) | + | {{t|Heavy Armour Training}} (4-5) |
{{t|Combat Accuracy}} (1-5) | {{t|Combat Accuracy}} (1-5) | ||
{{t|Weapons Mastery}} (1-5) | {{t|Weapons Mastery}} (1-5) | ||
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− | + | '''Outpost Leader John''' is, as the name suggests, the leader of the [[Sunwall Outpost]] guarding the bridge between the [[Clork Peninsula]] and the [[Var'Eyal]] mainland. He must be defeated to complete the quest [[You Shall Pass!]] (If the quest has not been started yet, it will be started and then completed.) | |
Defeating Outpost Leader John with any two different [[Tinker]] classes will unlock the ability to play Tinker classes outside of the Embers of Rage campaign, as well as the Lost Tinker [[escort]]. | Defeating Outpost Leader John with any two different [[Tinker]] classes will unlock the ability to play Tinker classes outside of the Embers of Rage campaign, as well as the Lost Tinker [[escort]]. |
Latest revision as of 04:38, 28 July 2022
Outpost Leader John | |||||
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Game Version: Embers of Rage 1.1.10 | |||||
Location | Level range | ||||
Sunwall Outpost | 10+ | ||||
Description | |||||
This warrior's armor glows with a bright golden light.
He wields an ornate sword and shield, and marches towards you with confidence. | |||||
Base Statistics | |||||
Strength | Dexterity | Constitution | Magic | Willpower | Cunning |
20 | 8 | 16 | 6 | 10 | 10 |
Stat Progress | |||||
mag++ wil+ str++ dex+ | |||||
Abilities | |||||
Heavy Armour Training (4-5) Combat Accuracy (1-5) Weapons Mastery (1-5) Shield Pummel (1-8) Chant of Fortress (1-5) Searing Light (1-8) Weapon of Light (2-9) Healing Light (1-5) Solar Orb (1-5) Astral Path (4-9)
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Outpost Leader John is, as the name suggests, the leader of the Sunwall Outpost guarding the bridge between the Clork Peninsula and the Var'Eyal mainland. He must be defeated to complete the quest You Shall Pass! (If the quest has not been started yet, it will be started and then completed.)
Defeating Outpost Leader John with any two different Tinker classes will unlock the ability to play Tinker classes outside of the Embers of Rage campaign, as well as the Lost Tinker escort.