Difference between revisions of "Rigor mortis (talent)"

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(Created page with "{{Ability_box|image=Rigor mortis.png|name=Rigor mortis|category_type=Spell|category=Nightfall|desc=Invoke a ball of darkness...")
 
m (Rigor mortis is in death category, not nightfall)
 
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{{Ability_box|image=Rigor mortis.png|name=Rigor mortis|category_type=[[Spell (category type)|Spell]]|category=[[Nightfall (category)|Nightfall]]|desc=Invoke a ball of darkness that deals X darkness damage in a radius of X. Every creature hit will start to become closer to death, reducing their global speed by X%. Necrotic minions' damage against those creatures is increased by X%. The effects last for X turns. The damage done and the minions' damage increase will increase with your Spellpower.}}
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{{Ability box
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|game_version=1.7.4
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|image=Rigor mortis.png
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|name=Rigor Mortis
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|category_type={{ct|Spell}}
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|category={{c|Death}}
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|require={{TalentReq/SpellsReq1}}
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|cost=20 Mana, 2 Souls
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|cooldown=15
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|range=10
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|use_speed=Spell
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|desc=
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Press your advantage when your foes are starting to crumble.
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For every detrimental effect on the target you deals {{ctspd|30|300}} frostdusk damage (with diminishing returns) and reduce its global speed by 25% for one turn per effect (up to a maximum of {{cts|1|9}} turns).
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The diminishing returns on damage bonus works this way:
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Total Damage = {{ctspd|30|300}} * ( 1 + 1.5 * log<sub>10</sub>( Number of Detrimental Effects on Target ) )
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Damage increases with your Spellpower.
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}}

Latest revision as of 11:10, 25 October 2022

Rigor Mortis
Rigor mortis.png
Game Version 1.7.4
Category Type Spell
Category Death
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Activated
Cost 20 Mana, 2 Souls
Range 10
Cooldown 15
Travel Speed Instantaneous
Use Speed Spell
Description Press your advantage when your foes are starting to crumble.

For every detrimental effect on the target you deals [30]300cTSpD frostdusk damage (with diminishing returns) and reduce its global speed by 25% for one turn per effect (up to a maximum of 1–9cTS turns).

The diminishing returns on damage bonus works this way:

Total Damage = [30]300cTSpD * ( 1 + 1.5 * log10( Number of Detrimental Effects on Target ) )

Damage increases with your Spellpower.