Difference between revisions of "Conduit (talent)"
From Tales of Maj'Eyal
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{{Ability_box|image=Conduit.png|name=Conduit|category_type=[[Psionic (category type)|Psionic]]|category=[[Psi-fighting (category)|Psi-fighting]]|desc=When activated, turns off any active auras and uses your telekinetically wielded weapon as a conduit for the energies that were being channeled through those auras. Any auras used by Conduit will not start to cool down until Conduit has been deactivated. The damage from each aura applied by Conduit is multiplied by X, and does not drain energy.}} | {{Ability_box|image=Conduit.png|name=Conduit|category_type=[[Psionic (category type)|Psionic]]|category=[[Psi-fighting (category)|Psi-fighting]]|desc=When activated, turns off any active auras and uses your telekinetically wielded weapon as a conduit for the energies that were being channeled through those auras. Any auras used by Conduit will not start to cool down until Conduit has been deactivated. The damage from each aura applied by Conduit is multiplied by X, and does not drain energy.}} | ||
+ | [[Category: Removed Talents]] |
Latest revision as of 12:01, 31 January 2023
Conduit | ||
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Game Version | - | |
---|---|---|
Category Type | Psionic | |
Category | Psi-fighting | |
Requirements | - | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | - | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | When activated, turns off any active auras and uses your telekinetically wielded weapon as a conduit for the energies that were being channeled through those auras. Any auras used by Conduit will not start to cool down until Conduit has been deactivated. The damage from each aura applied by Conduit is multiplied by X, and does not drain energy. |