Difference between revisions of "Conduit (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
(Created page with "{{Ability_box|image=Conduit.png|name=Conduit|category_type=Psionic|category=Psi-fighting|desc=When activated, turns off...")
 
(This has been removed)
 
Line 1: Line 1:
 
{{Ability_box|image=Conduit.png|name=Conduit|category_type=[[Psionic (category type)|Psionic]]|category=[[Psi-fighting (category)|Psi-fighting]]|desc=When activated, turns off any active auras and uses your telekinetically wielded weapon as a conduit for the energies that were being channeled through those auras. Any auras used by Conduit will not start to cool down until Conduit has been deactivated. The damage from each aura applied by Conduit is multiplied by X, and does not drain energy.}}
 
{{Ability_box|image=Conduit.png|name=Conduit|category_type=[[Psionic (category type)|Psionic]]|category=[[Psi-fighting (category)|Psi-fighting]]|desc=When activated, turns off any active auras and uses your telekinetically wielded weapon as a conduit for the energies that were being channeled through those auras. Any auras used by Conduit will not start to cool down until Conduit has been deactivated. The damage from each aura applied by Conduit is multiplied by X, and does not drain energy.}}
 +
[[Category: Removed Talents]]

Latest revision as of 12:01, 31 January 2023

Conduit
Conduit.png
Game Version -
Category Type Psionic
Category Psi-fighting
Requirements -
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed -
Description When activated, turns off any active auras and uses your telekinetically wielded weapon as a conduit for the energies that were being channeled through those auras. Any auras used by Conduit will not start to cool down until Conduit has been deactivated. The damage from each aura applied by Conduit is multiplied by X, and does not drain energy.