Difference between revisions of "Glove Egos"

From Tales of Maj'Eyal
Jump to: navigation, search
m (Glove Egos: Fix header widths)
 
(14 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
[[Category:Items]] [[Category:Egos]]
 
[[Category:Items]] [[Category:Egos]]
 +
<!-- Version of ToME when this page was written -->
 +
{| class="wikitable" style="border: 1px solid gray; font-size: large;"
 +
|ToME Version: || 1.7.4
 +
|}
 +
<!-- Please update if you update the page! -->
  
 
== Glove Egos ==
 
== Glove Egos ==
{|cellpadding="10" class="wikitable" style="color: black;" width="100%"
+
Properties above the split line are granted when this item is equipped, while those below are granted to weapon attacks made by this item.<br />
|style="background: #A4A4A4" colspan="9"|
+
Currently the highest material level of gloves are T4, but they're treated as T5 for the effects of egos.
 +
{|cellpadding="10" class="wikitable sortable" style="color: black;" width="100%"
 
|-
 
|-
 
! width=6% | Name
 
! width=6% | Name
 +
! width=8% | Power source
 
! width=5% | Greater
 
! width=5% | Greater
 
! width=3% | Rarity
 
! width=3% | Rarity
! width=15% | Ability 1
+
! width=7% | Level Range
! width=15% | Ability 2
+
! width=70% class="unsortable" | Ability
! width=15% | Ability 3
+
! width=15% | Ability 4
+
! width=15% | Ability 5
+
 
|-
 
|-
|Of disarming||false||5||Increases trap disarming power
+
|cinder||{{Nat}}||false||9||1-50||Increases {{fire}} damage by (3-11)%
|10% chance of using talent Disarm, level 2 on unarmed attack
+
Increases {{fire}} resistance by (5-10)%<br />
 +
Melee attacks deal extra (5-15) {{fire}} damage<br />
 +
----------
 +
Radius 1 burst on crit, deals (5-15) {{fire}} damage<br />
 +
Talent on hit: 10% chance to trigger {{t|Fire Breath}} (level same as material level)
 
|-
 
|-
|Of criticals||false||9||Increases spell and physical critical chance
+
|corrosive||{{Nat}}||false||9||1-50||Increases {{acid}} damage by (3-11)%
|Increased physical critical chance on unarmed attacks
+
Increases {{acid}} resistance by (5-10)%<br />
 +
Melee attacks deal extra (5-15) {{acid}} damage<br />
 +
----------
 +
Radius 1 burst on crit, deals (5-15) {{acid}} damage<br />
 +
Talent on hit: 10% chance to trigger {{t|Corrosive Breath}} (level same as material level)
 
|-
 
|-
|Of mighty criticals||true||12||Increases critical power
+
|naturalist's||{{Nat}}||false||9||1-50||Increases {{nature}} damage by (3-11)%
|Increased physical critical chance and damage on unarmed attacks
+
Increases {{nature}} resistance by (5-10)%<br />
|10% chance of using talent Haymaker, level 1 on unarmed attack
+
Melee attacks deal extra (5-15) {{nature}} damage<br />
 +
----------
 +
Radius 1 burst on crit, deals (5-15) {{nature}} damage<br />
 +
Talent on hit: 10% chance to trigger {{t|Venomous Breath}} (level same as material level)
 
|-
 
|-
|Of attack||false||5||Increases combat attack
+
|polar||{{Nat}}||false||9||1-50||Increases {{cold}} damage by (3-11)%<br />
|Increased combat attack on unarmed attacks
+
Increases {{cold}} resistance by (5-10)%<br />
 +
Melee attacks deal extra (5-15) {{cold}} damage<br />
 +
----------
 +
Radius 1 burst on crit, deals (5-15) {{ice}} damage<br />
 +
Talent on hit: 10% chance to trigger {{t|Ice Breath}} (level same as material level)
 
|-
 
|-
|Of damage||false||7||Increases combat damage
+
|psychic's||{{Psi}}||false||18||1-50||Increases {{mind}} damage by (3-11)%
|Increased combat damage on unarmed attacks
+
Increases {{mind}} resistance by (5-10)%<br />
 +
Melee attacks deal extra (5-15) {{mind}} damage<br />
 +
----------
 +
Radius 1 burst on crit, deals (5-15) {{mind}} damage<br />
 +
Talent on hit: 20% chance to trigger {{t|Psychic Lobotomy}} (level same as material level)
 
|-
 
|-
|Cinder||false||3||Increases resistance to fire
+
|sand||{{Nat}}||false||9||1-50||Increases {{physical}} damage by (3-11)%
|Boosts fire damage
+
Increases armor by (5-10)<br />
|Extra fire damage on unarmed attacks
+
Melee attacks deal extra (5-15) {{physical}} damage<br />
 +
----------
 +
Radius 1 burst on crit, deals (5-15) {{physical}} damage<br />
 +
Radius 1 burst on hit, deals (5-15) {{physical}} damage<br />
 +
Talent on hit: 10% chance to trigger {{t|Sand Breath}} (level same as material level)
 
|-
 
|-
|Polar||false||3||Increases resistance to cold
+
|storm||{{Nat}}||false||9||1-50||Increases {{lightning}} damage by (3-11)%
|Boosts cold damage
+
Increases {{lightning}} resistance by (5-10)%<br />
|Extra ice damage on unarmed attacks
+
Melee attacks deal extra (5-15) {{lightning}} damage<br />
 +
----------
 +
Radius 1 burst on crit, deals (5-15) {{lightning}} damage<br />
 +
Talent on hit: 10% chance to trigger {{t|Lightning Breath}} (level same as material level)
 
|-
 
|-
|Corrosive||false||3||Increases resistance to acid
+
|blighted||{{Arc}}||false||9||1-50||Increases {{blight}} damage by (3-11)%
|Boosts acid damage
+
Increases {{blight}} resistance by (5-10)%<br />
|Extra acid damage on unarmed attacks
+
Melee attacks deal extra (5-15) {{blight}} damage<br />
 +
----------
 +
Radius 1 burst on crit, deals (5-15) {{blight}} damage<br />
 +
Talent on hit: 20% chance to trigger {{t|Soul Rot}} (level same as material level)
 
|-
 
|-
|Charged||false||3||Increases resistance to lightning
+
|umbral||{{Arc}}||false||9||1-50||Increases {{darkness}} damage by (3-11)%
|Boosts lightning damage
+
Increases {{darkness}} resistance by (5-15)%<br />
|Extra lightning damage on unarmed attacks
+
Melee attacks deal extra (5-20) {{darkness}} damage<br />
 +
----------
 +
Has {{item darkness numbing|10|5}}<br />
 +
Talent on hit: 20% chance to trigger {{t|Moonlight Ray}} (level same as material level)
 
|-
 
|-
|Temporal||false||3||Increases resistance to temporal
+
|radiant||{{Arc}}||false||9||1-50||Increases {{light}} damage by (3-11)%
|Boosts temporal damage
+
Increases {{light}} resistance by (5-15)%<br />
|Extra temporal damage on unarmed attacks
+
Melee attacks deal extra (5-20) {{light}} damage<br />
 +
----------
 +
Talent on hit: 20% chance to trigger {{t|Searing Light}} (level same as material level)
 
|-
 
|-
|Naturalist's||false||3||Increases resistance to nature
+
|temporal||{{Arc}}||false||9||1-50||Increases {{temporal}} damage by (3-11)%
|Boosts nature damage
+
Increases {{temporal}} resistance by (5-15)%<br />
|Extra slime damage on unarmed attacks
+
Melee and ranged attacks deal extra (5-20) {{temporal}} damage<br />
 +
----------
 +
Has {{item temporal energize|10|5}}
 
|-
 
|-
|Blighted||false||3||Increases resistance to blight
+
|of dexterity||{{Mas}}||false||6||1-50||Increases dexterity by (2-6)
|Boosts blight damage
+
Increases accuracy by (10-25)<br />
|Extra blight damage on unarmed attacks
+
----------
 +
Increases critical chance by (4-12)%<br />
 +
Increases accuracy by (4-12)
 
|-
 
|-
|Powerful||false||3||Boosts physical damage
+
|of magic||{{Arc}}||false||6||1-50||Increases magic by (2-6)
|Extra physical damage on unarmed attacks
+
Increases {{arcane}} damage by (3-11)%<br />
 +
----------
 +
Deals extra (4-19) {{arcane}} damage<br />
 +
Radius 1 burst on crit, deals (5-15) {{arcane}} damage
 
|-
 
|-
|Of strength||false||6||Increases strength
+
|of strength||{{Mas}}||false||6||1-50||Increases strength by (2-6)
|Increased combat damage and extra physical damage on unarmed attacks
+
Increases physical power by (5-20)<br />
 +
----------
 +
Increases damage by (3-10)
 
|-
 
|-
|Of dexterity||false||6||Increases dexterity
+
|restful||{{Psi}}||false||6||1-50||Increases maximum stamina by (10-40)
|Increased attack and physical critical chance on unarmed attacks
+
Increases life regen by (1-11)<br />
 +
Increases stamina regen by (0.5-2.0)<br />
 +
----------
 +
Talent on hit: 10% chance to trigger {{t|Nightmare}} (level same as material level)
 
|-
 
|-
|Of magic||false||6||Increases magic
+
|steady||{{Psi}}||false||6||1-50||Increases accuracy by (5-10)
|Extra arcane damage on unarmed attacks
+
Increases physical and mental saves by (5-10)<br />
 +
Increases disarm immunity by (20-50)%<br />
 +
----------
 +
Increases accuracy by (5-10)<br />
 +
Talent on hit: 10% chance to trigger {{t|Perfect Control}} (level same as material level)
 
|-
 
|-
|Of iron grip||false||9||Increases strength
+
|of war-making||{{Mas}}||true||30||30-50||Increases physical, spell and mental critical chances by (5-20)%
|Increases Grappling talent mastery
+
Increases critical multiplier by (5-15)%<br />
|Provides resistance to disarming
+
----------
|10% chance of using talent Maim, level 2 on unarmed attack
+
Increases critical chance by (4-14)%<br />
 +
Increases damage by (3-10)<br />
 +
Talent on crit: 20% chance to trigger {{t|Cripple}} (level same as material level)
 
|-
 
|-
|Of protection||true||15||Increases mental, physical and spell saves and resistance to nature
+
|of the iron hand||{{Mas}}||true||30||30-50||Increases the mastery of {{c|Grappling}} by 0.2
|10% chance of using talent Healing Nexus, level 1 on unarmed attack
+
Increases strength, constitution and willpower by (2-5)<br />
 +
Increases disarm immunity by (20-50)%<br />
 +
----------
 +
Talent on hit: 10% chance to trigger {{t|Disarm}} (level same as material level)
 
|-
 
|-
|Of warmaking||true||17||Increases strength, dexterity and armor penetration
+
|alchemist's||{{Arc}}||true||35||30-50||Increases magic and willpower by (2-5)
|Increased physical critical chance and extra physical damage on unarmed attacks
+
Melee attacks deal extra (3-10) {{fire}}, {{cold}}, {{acid}} and {{lightning}} damage<br />
|10% chance of using talent Battle Call, level 1 on unarmed attack
+
----------
 +
Deals extra (4-29) {{fire}}, {{acid}}, {{lightning}} and (4-19) {{ice}} damage
 
|-
 
|-
|Of regeneration||true||18||Increases life, mana and stamina regeneration
+
|brawler's||{{Mas}}||true||25||30-50||Reduces the cooldown of {{t|Double Strike}} by 1
|10% chance of using talent Second Wind, level 1 on unarmed attack
+
Increases strength, dexterity and cunning by (2-5)<br />
 +
Increases physical save by (5-15)<br />
 +
----------
 +
Increases critical chance by (4-14)%<br />
 +
Increases accuracy by (2-12)<br />
 +
Talent on hit: 10% chance to trigger {{t|Set Up}} (level same as material level)
 
|-
 
|-
|Heroic||true||20||Increases armor, maximum life and resistance to fire and cold
+
|of butchering||{{Am}}||true||30||10-50||Increases {{blight}} resistance by (5-15)%
|Increased attack and damage on unarmed attacks
+
Increases spell save by (8-23)<br />
|10% chance of using talent Battle Shout, level 1 on unarmed attack
+
Increases accuracy by (4-14)<br />
 +
Increases armor penetration by (5-15)<br />
 +
Increases physical power by (4-14)<br />
 +
----------
 +
Increases armor penetration by (5-15)<br />
 +
Has {{item nature slow|15|10}} and {{item acid corrode|15|10}}
 
|-
 
|-
|Alchemist's||true||17||Increases magic and willpower
+
|of the verdant||{{Am}}||true||40||30-50||Increases the mastery of {{c|Antimagic}} by 0.2
|Provides resistance to blindness and confusion
+
Increases {{blight}}, {{darkness}} and {{arcane}} resistances by (5-20)%<br />
|Extra fire, ice, acid and lightning damage on unarmed attacks
+
Increases {{nature}} affinity by (5-15)%<br />
|10% chance of using talent Stone Touch, level 1 on unarmed attack
+
Increases spell save by (8-23)<br />
 +
----------
 +
Talent on crit: 20% chance to trigger {{t|Call of the Ooze}} (level 2)
 
|-
 
|-
|Archer's||true||17||Increases dexterity, cunning and attack
+
|scouring||{{Am}}||true||30||20-50||Increases spell save by (8-23)
|Increased attack and armor penetration on unarmed attacks
+
{{item antimagic manaburn|20|15}} on melee hit<br />
 +
----------
 +
Has {{item antimagic manaburn|20|15}}
 
|-
 
|-
|Brawler's||true||20||Increases strength, dexterity and cunning
+
|of the nighthunter||{{Psi}}||true||35||25-50||Charm: {{t|Track}} at level 2, CD 15
|Reduces cooldown of Double Strike by 1
+
Increases cunning by (1-6)<br />
|Increased attack, physical critical chance and speed on unarmed attacks
+
Increases {{darkness}} resistance by (5-15)%<br />
 +
Increases infravision radius by (1-4)<br />
 +
Increases accuracy by (5-15)<br />
 +
----------
 +
Talent on crit: 10% chance to trigger {{t|Dominate}} (level same as material level)<br />
 +
Increases critical chance by (3-13)%<br />
 +
Increases accuracy by (3-13)<br />
 +
Deals extra (4-29) {{darkness}} damage
 
|-
 
|-
|Of imperviousness||true||40||Increases constitution, armor and resistance to physical
+
|stone warden's||{{Arc}}||true||40||40-50||Increases {{physical}} resistance by (4-12)%
|Decreases dexterity and attack
+
Increases constitution by (5-15)<br />
|5% chance of using talent Untosppable, level 1 on unarmed attack
+
Increases armor by (5-20)<br />
 +
Increases armor hardiness by (5-15)%<br />
 +
----------
 +
Talent on hit: 5% chance to trigger {{t|Stone Touch}} (level same as material level)
 
|-
 
|-
|Of dispersion||true||35||Increases magic and resistance to arcane
+
|of the starseeker||{{Arc}}||true||25||25-50||Charm: {{t|Starfall}} at level 1, CD 20
|Activates for talent Disperse Magic, level 3 (uses 80 power, max power 80, regen 1)
+
Increases magic and cunning by (1-6)<br />
|Extra arcane damage on unarmed attacks
+
Increases {{light}} and {{darkness}} resistances by (5-10)%<br />
|10% chance of using talent Manathrust, level 3 on unarmed attack
+
Increases infravision radius by (1-2)<br />
 +
----------
 +
Radius 1 burst on crit, deals (10-50) {{light}} and {{darkness}} damage
 
|-
 
|-
|Of butchering||true||30||Increases attack, combat damage and resistance to blight
+
|of spellstriking||{{Arc}}||true||35||20-50||Increases {{arcane}} resistance by (3-10)%
|Provides resistance to poison and disease
+
Increases {{arcane}} damage by (3-10)%<br />
|Extra slime and acid damage on unarmed attacks
+
Increases magic and willpower by (3-10)<br />
 +
Melee attacks deal extra (4-19) {{arcane}} damage<br />
 +
Increases spellpower by (4-16)<br />
 +
----------
 +
Deals extra (4-19) {{arcane}} damage<br />
 +
Talent on hit: 10% chance to trigger {{t|Manathrust}} (level 3)
 
|-
 
|-
|Of the juggernaut||true||20||Increases constitution, mental, physical and spell saves
+
|of regeneration||{{Nat}}||true||25||30-50||Increases life regen by (1.5-6.0)
|Activates for talent Juggernaut, level 4 (uses 80 power, max power 80, regen 1)
+
Increases psi regen by (0.10-0.40)<br />
|Extra physical damage on unarmed attacks
+
Increases stamina regen by (0.3-1.3)<br />
|10% chance of using talent Juggernaut, level 1 on unarmed attack
+
----------
 +
Talent on hit: 10% chance to trigger {{t|Second wind}} (level 1)
 
|-
 
|-
|Of the beastfinder||true||40||Increases dexterity and attack
+
|of sorrow||{{Psi}}||true||30||30-50||Charm: {{t|Ruined Earth}} at level 3, CD 20
|Activates for talent Track, level 2 (uses 80 power, max power 80, regen 1)
+
Reduces mental save by (5-15)<br />
|Increased attack and physical critical chance on unarmed attacks
+
Increases mindpower by (3-10)<br />
|Extra damage to animals on unarmed attacks
+
Melee attacks deal extra (10-40) {{mind}} and {{darkness}} damage<br />
 +
Melee attacks have {{item mind expose|15|10}}<br />
 +
----------
 +
Talent on hit: 10% chance to trigger {{t|Reproach}} (level same as material level)
 
|-
 
|-
|Nightfighting||true||20||Increases cunning, infravision and resistance to darkness
+
|of the juggernaut||{{Mas}}||true||20||30-50||Charm: {{t|Juggernaut}} at level (2-4), CD 30
|Provides resistance to blindness
+
Increases constitution by (1-6)<br />
|Extra darkness damage on unarmed attacks
+
Increases physical save by (10-30)<br />
|10% chance of using talent Shadowstep, level 3 on unarmed attack
+
Increases spell and mental saves by (3-10)<br />
 +
Increases disarm immunity by (20-50)%<br />
 +
----------
 +
Deals extra (4-29) {{physical}} damage<br />
 +
Talent on hit: 10% chance to trigger {{t|Juggernaut}} (level 1)
 
|-
 
|-
|Spellstreaming||true||15||Increases willpower, spell power and spell critical chance
+
|spellstreaming||{{Arc}}||true||40||30-50||Increases mana regen by (0.10-0.40)
|Extra arcane damage on unarmed attacks
+
Increases spell power by (4-16)<br />
|10% chance of using talent Elemental Bolt, level 3 on unarmed attack
+
Increases spell critical chance by (3-10)%<br />
 +
----------
 +
Deals extra (4-19) {{arcane}} damage<br />
 +
Talent on hit: 10% chance to trigger {{t|Elemental Bolt}} (level same as material level)
 
|-
 
|-
|Elemental||true||50||Extra acid, lightning, fire and cold damage on melee attacks (not only unarmed attacks)
+
|heroic||{{Mas}}||true||20||30-50||Increases mental save by (5-15)
|Extra acid, lightning, fire and cold damage on unarmed attacks (stacks with the previous bonus)
+
Increases maximum life by (40-80)<br />
 +
Increases armor by (3-6)<br />
 +
----------
 +
Increases damage by (3-10)<br />
 +
Increases accuracy by (2-12)<br />
 +
Talent on hit: 10% chance to trigger {{t|Battle Shout}} (level same as material level)
 
|-
 
|-
|Contortionist's||true||30||Increases dexterity
+
|of archery||{{Mas}}||true||17||30-50||Charm: {{t|Steady Shot}} at level 3, CD 20
|Provides resistance to stunning, pinning and knockback
+
Increases dexterity and cunning by (2-9)<br />
|Extra physical damage on unarmed attacks
+
Increases accuracy by (5-10)<br />
|10% chance of using talent Set Up, level 1 on unarmed attack
+
Increases armor penetration by (5-15)<br />
 +
----------
 +
Increases armor penetration by (5-10)<br />
 +
Increases accuracy by (5-10)<br />
 +
Talent on hit: 15% chance to trigger {{t|Perfect Strike}} (level same as material level)
 
|}
 
|}

Latest revision as of 23:49, 6 March 2023

ToME Version: 1.7.4

Glove Egos

Properties above the split line are granted when this item is equipped, while those below are granted to weapon attacks made by this item.
Currently the highest material level of gloves are T4, but they're treated as T5 for the effects of egos.

Name Power source Greater Rarity Level Range Ability
cinder Nature false 9 1-50 Increases Fire damage by (3-11)%

Increases Fire resistance by (5-10)%
Melee attacks deal extra (5-15) Fire damage


Radius 1 burst on crit, deals (5-15) Fire damage
Talent on hit: 10% chance to trigger Fire Breath (level same as material level)

corrosive Nature false 9 1-50 Increases Acid damage by (3-11)%

Increases Acid resistance by (5-10)%
Melee attacks deal extra (5-15) Acid damage


Radius 1 burst on crit, deals (5-15) Acid damage
Talent on hit: 10% chance to trigger Corrosive Breath (level same as material level)

naturalist's Nature false 9 1-50 Increases Nature damage by (3-11)%

Increases Nature resistance by (5-10)%
Melee attacks deal extra (5-15) Nature damage


Radius 1 burst on crit, deals (5-15) Nature damage
Talent on hit: 10% chance to trigger Venomous Breath (level same as material level)

polar Nature false 9 1-50 Increases Cold damage by (3-11)%

Increases Cold resistance by (5-10)%
Melee attacks deal extra (5-15) Cold damage


Radius 1 burst on crit, deals (5-15) Ice damage
Talent on hit: 10% chance to trigger Ice Breath (level same as material level)

psychic's Psionic false 18 1-50 Increases Mind damage by (3-11)%

Increases Mind resistance by (5-10)%
Melee attacks deal extra (5-15) Mind damage


Radius 1 burst on crit, deals (5-15) Mind damage
Talent on hit: 20% chance to trigger Psychic Lobotomy (level same as material level)

sand Nature false 9 1-50 Increases Physical damage by (3-11)%

Increases armor by (5-10)
Melee attacks deal extra (5-15) Physical damage


Radius 1 burst on crit, deals (5-15) Physical damage
Radius 1 burst on hit, deals (5-15) Physical damage
Talent on hit: 10% chance to trigger Sand Breath (level same as material level)

storm Nature false 9 1-50 Increases Lightning damage by (3-11)%

Increases Lightning resistance by (5-10)%
Melee attacks deal extra (5-15) Lightning damage


Radius 1 burst on crit, deals (5-15) Lightning damage
Talent on hit: 10% chance to trigger Lightning Breath (level same as material level)

blighted Arcane false 9 1-50 Increases Blight damage by (3-11)%

Increases Blight resistance by (5-10)%
Melee attacks deal extra (5-15) Blight damage


Radius 1 burst on crit, deals (5-15) Blight damage
Talent on hit: 20% chance to trigger Soul Rot (level same as material level)

umbral Arcane false 9 1-50 Increases Darkness damage by (3-11)%

Increases Darkness resistance by (5-15)%
Melee attacks deal extra (5-20) Darkness damage


Has (5-15)% chance to reduce damage dealt by (1–35cSS:Mindpower + 5)%
Talent on hit: 20% chance to trigger Moonlight Ray (level same as material level)

radiant Arcane false 9 1-50 Increases Light damage by (3-11)%

Increases Light resistance by (5-15)%
Melee attacks deal extra (5-20) Light damage


Talent on hit: 20% chance to trigger Searing Light (level same as material level)

temporal Arcane false 9 1-50 Increases Temporal damage by (3-11)%

Increases Temporal resistance by (5-15)%
Melee and ranged attacks deal extra (5-20) Temporal damage


Has (5-15)% chance to gain 10% of a turn (3/turn limit)

of dexterity Master false 6 1-50 Increases dexterity by (2-6)

Increases accuracy by (10-25)


Increases critical chance by (4-12)%
Increases accuracy by (4-12)

of magic Arcane false 6 1-50 Increases magic by (2-6)

Increases Arcane damage by (3-11)%


Deals extra (4-19) Arcane damage
Radius 1 burst on crit, deals (5-15) Arcane damage

of strength Master false 6 1-50 Increases strength by (2-6)

Increases physical power by (5-20)


Increases damage by (3-10)

restful Psionic false 6 1-50 Increases maximum stamina by (10-40)

Increases life regen by (1-11)
Increases stamina regen by (0.5-2.0)


Talent on hit: 10% chance to trigger Nightmare (level same as material level)

steady Psionic false 6 1-50 Increases accuracy by (5-10)

Increases physical and mental saves by (5-10)
Increases disarm immunity by (20-50)%


Increases accuracy by (5-10)
Talent on hit: 10% chance to trigger Perfect Control (level same as material level)

of war-making Master true 30 30-50 Increases physical, spell and mental critical chances by (5-20)%

Increases critical multiplier by (5-15)%


Increases critical chance by (4-14)%
Increases damage by (3-10)
Talent on crit: 20% chance to trigger Cripple (level same as material level)

of the iron hand Master true 30 30-50 Increases the mastery of Grappling by 0.2

Increases strength, constitution and willpower by (2-5)
Increases disarm immunity by (20-50)%


Talent on hit: 10% chance to trigger Disarm (level same as material level)

alchemist's Arcane true 35 30-50 Increases magic and willpower by (2-5)

Melee attacks deal extra (3-10) Fire, Cold, Acid and Lightning damage


Deals extra (4-29) Fire, Acid, Lightning and (4-19) Ice damage

brawler's Master true 25 30-50 Reduces the cooldown of Double Strike by 1

Increases strength, dexterity and cunning by (2-5)
Increases physical save by (5-15)


Increases critical chance by (4-14)%
Increases accuracy by (2-12)
Talent on hit: 10% chance to trigger Set Up (level same as material level)

of butchering Antimagic true 30 10-50 Increases Blight resistance by (5-15)%

Increases spell save by (8-23)
Increases accuracy by (4-14)
Increases armor penetration by (5-15)
Increases physical power by (4-14)


Increases armor penetration by (5-15)
Has (10-25)% chance to slow global speed by (20–70cSS:Mindpower + 10)% and (10-25)% chance to reduce armor by (10–45cSS:Spellpower + 5)%

of the verdant Antimagic true 40 30-50 Increases the mastery of Antimagic by 0.2

Increases Blight, Darkness and Arcane resistances by (5-20)%
Increases Nature affinity by (5-15)%
Increases spell save by (8-23)


Talent on crit: 20% chance to trigger Call of the Ooze (level 2)

scouring Antimagic true 30 20-50 Increases spell save by (8-23)

(15-35) arcane resource burn on melee hit


Has (15-35) arcane resource burn

of the nighthunter Psionic true 35 25-50 Charm: Track at level 2, CD 15

Increases cunning by (1-6)
Increases Darkness resistance by (5-15)%
Increases infravision radius by (1-4)
Increases accuracy by (5-15)


Talent on crit: 10% chance to trigger Dominate (level same as material level)
Increases critical chance by (3-13)%
Increases accuracy by (3-13)
Deals extra (4-29) Darkness damage

stone warden's Arcane true 40 40-50 Increases Physical resistance by (4-12)%

Increases constitution by (5-15)
Increases armor by (5-20)
Increases armor hardiness by (5-15)%


Talent on hit: 5% chance to trigger Stone Touch (level same as material level)

of the starseeker Arcane true 25 25-50 Charm: Starfall at level 1, CD 20

Increases magic and cunning by (1-6)
Increases Light and Darkness resistances by (5-10)%
Increases infravision radius by (1-2)


Radius 1 burst on crit, deals (10-50) Light and Darkness damage

of spellstriking Arcane true 35 20-50 Increases Arcane resistance by (3-10)%

Increases Arcane damage by (3-10)%
Increases magic and willpower by (3-10)
Melee attacks deal extra (4-19) Arcane damage
Increases spellpower by (4-16)


Deals extra (4-19) Arcane damage
Talent on hit: 10% chance to trigger Manathrust (level 3)

of regeneration Nature true 25 30-50 Increases life regen by (1.5-6.0)

Increases psi regen by (0.10-0.40)
Increases stamina regen by (0.3-1.3)


Talent on hit: 10% chance to trigger Second wind (level 1)

of sorrow Psionic true 30 30-50 Charm: Ruined Earth at level 3, CD 20

Reduces mental save by (5-15)
Increases mindpower by (3-10)
Melee attacks deal extra (10-40) Mind and Darkness damage
Melee attacks have (10-25)% chance to reduce all saves and defense by 1–45cSS:Mindpower + 5


Talent on hit: 10% chance to trigger Reproach (level same as material level)

of the juggernaut Master true 20 30-50 Charm: Juggernaut at level (2-4), CD 30

Increases constitution by (1-6)
Increases physical save by (10-30)
Increases spell and mental saves by (3-10)
Increases disarm immunity by (20-50)%


Deals extra (4-29) Physical damage
Talent on hit: 10% chance to trigger Juggernaut (level 1)

spellstreaming Arcane true 40 30-50 Increases mana regen by (0.10-0.40)

Increases spell power by (4-16)
Increases spell critical chance by (3-10)%


Deals extra (4-19) Arcane damage
Talent on hit: 10% chance to trigger Elemental Bolt (level same as material level)

heroic Master true 20 30-50 Increases mental save by (5-15)

Increases maximum life by (40-80)
Increases armor by (3-6)


Increases damage by (3-10)
Increases accuracy by (2-12)
Talent on hit: 10% chance to trigger Battle Shout (level same as material level)

of archery Master true 17 30-50 Charm: Steady Shot at level 3, CD 20

Increases dexterity and cunning by (2-9)
Increases accuracy by (5-10)
Increases armor penetration by (5-15)


Increases armor penetration by (5-10)
Increases accuracy by (5-10)
Talent on hit: 15% chance to trigger Perfect Strike (level same as material level)