Difference between revisions of "Template:Artifact"
From Tales of Maj'Eyal
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ScienceBall (Talk | contribs) (Try moving the image to the left of Un-ID, Type and Power Source (and Requirement)) |
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− | <div style="margin: 1.4em; margin-top:0; margin-right:0; padding: 0px | + | <div style="margin: 1.4em; margin-top:0; margin-right:0; padding: 0px; border:none;"> |
{| class="wikitable" | {| class="wikitable" | ||
− | ! colspan = 8 style = "font-size:larger;" | {{{name}}} | + | ! colspan = 8 style = "font-size:larger;" | {{{name}}} |
|- | |- | ||
+ | ! rowspan = 4 colspan = 2 | {{#switch:{{{image|}}}|-| = ''(no image)''|#default = [[File:{{{image}}}]]}} | ||
! colspan = 2 | Un-ID'ed name | ! colspan = 2 | Un-ID'ed name | ||
− | | colspan = | + | | colspan = 4 | {{{unid|-}}} |
|- | |- | ||
! colspan = 2 | Type | ! colspan = 2 | Type | ||
− | | colspan = | + | | colspan = 4 | {{{type|-}}} |
|- | |- | ||
! colspan = 2 | Power source | ! colspan = 2 | Power source | ||
− | | colspan = | + | | colspan = 4 | {{{source|-}}} |
|- | |- | ||
! colspan = 2 | Requirement | ! colspan = 2 | Requirement | ||
− | | colspan = | + | | colspan = 4 | {{{require|-}}} |
|- | |- | ||
− | ! colspan = 2 | Rarity !! colspan = 2 | Level range !! colspan = 2 | Cost !! colspan = 2 | | + | ! colspan = 2 | Rarity !! colspan = 2 | Level range !! colspan = 2 | Cost !! colspan = 2 | Tier |
|- | |- | ||
| colspan = 2 align = "center" | {{{rarity|-}}} || colspan = 2 align = "center" | {{{level|-}}} | | colspan = 2 align = "center" | {{{rarity|-}}} || colspan = 2 align = "center" | {{{level|-}}} | ||
− | | colspan = 2 align = "center" | {{{cost|-}}} || colspan = 2 align = "center" | {{{ | + | | colspan = 2 align = "center" | {{{cost|-}}} || colspan = 2 align = "center" | {{{tier|-}}} |
|- | |- | ||
! colspan = 8 | Combat statistics | ! colspan = 8 | Combat statistics | ||
|- | |- | ||
− | ! Base | + | ! Base Power !! Uses Stat !! Damage Type !! APR !! Critical !! Armor !! Defense !! Fatigue |
|- | |- | ||
− | | align = "center" | {{{ | + | | align = "center" | {{{basepower|-}}} || align = "center" | {{{usestat|-}}} |
− | | align = "center" | {{{ | + | | align = "center" | {{{damtype|-}}} || align = "center" | {{{apr|-}}} |
| align = "center" | {{{critical|-}}} || align = "center" | {{{armor|-}}} | | align = "center" | {{{critical|-}}} || align = "center" | {{{armor|-}}} | ||
| align = "center" | {{{defense|-}}} || align = "center" | {{{fatigue|-}}} | | align = "center" | {{{defense|-}}} || align = "center" | {{{fatigue|-}}} | ||
+ | |- | ||
+ | ! colspan = 8 | Modifiers | ||
+ | |- | ||
+ | ! colspan = 2 | Damage On Hit !! colspan = 2 | Changes Damage !!colspan = 2 | Damage Conversion !! colspan = 2 | Damage When Wearer Hit | ||
+ | |- | ||
+ | | align = "center" colspan = 2 | {{{on_hit|-}}} || align = "center" colspan = 2 | {{{change_dam|-}}} | ||
+ | | align = "center" colspan = 2 | {{{dam_conv|-}}} || align = "center" colspan = 2 | {{{when_hit|-}}} | ||
+ | |- | ||
+ | ! colspan = 2 | Movement Speed !! colspan = 2 | Maximum Encumbrance !! colspan = 2 | Maximum Life !! colspan = 2 | Healing Mod | ||
+ | |- | ||
+ | | align = "center" colspan = 2 | {{{movspeed|-}}} || align = "center" colspan = 2 | {{{enc|-}}} | ||
+ | | align = "center" colspan = 2 | {{{maxlife|-}}} || align = "center" colspan = 2 | {{{healmod|-}}} | ||
+ | |- | ||
+ | ! colspan = 4 | Changes Resistances !! colspan = 4 | Changes Resistances Penetration | ||
+ | |- | ||
+ | | align = "center" colspan = 4 | {{{resistances|-}}} || align = "center" colspan = 4 | {{{penetration|-}}} | ||
+ | |- | ||
+ | ! colspan = 2 | Changes Immunities | ||
+ | | colspan = 6 | {{{immunity|-}}} | ||
+ | |- | ||
+ | ! colspan = 2 | Changes Stats | ||
+ | | colspan = 6 | {{{stats|-}}} | ||
|- | |- | ||
! colspan = 2 | Abilities | ! colspan = 2 | Abilities | ||
− | | colspan = 6 | {{{abilities}}} | + | | colspan = 6 | {{{abilities|-}}} |
|- | |- | ||
! colspan = 2 | Description | ! colspan = 2 | Description | ||
| colspan = 6 | {{{description}}} | | colspan = 6 | {{{description}}} | ||
|} | |} | ||
− | </div><includeonly>[[Category:Artifacts]]</includeonly><noinclude>[[Category:Templates]]</noinclude> | + | </div><includeonly>[[Category:Artifacts]]</includeonly><noinclude> |
+ | <div> | ||
+ | Use this template on pages that define a (nonrandom) [[Artifact]]: | ||
+ | |||
+ | ''Note'': The only required fields are 'name' and 'description'. All other fields are optional. | ||
+ | |||
+ | Bare minimum needed: | ||
+ | |||
+ | <pre><nowiki> | ||
+ | {{artifact | ||
+ | |name= | ||
+ | |description= | ||
+ | }} | ||
+ | </nowiki> | ||
+ | </pre> | ||
+ | |||
+ | With all fields: | ||
+ | |||
+ | <pre><nowiki> | ||
+ | {{artifact | ||
+ | |name= | ||
+ | |image= | ||
+ | |unid= | ||
+ | |type= | ||
+ | |source= | ||
+ | |require= | ||
+ | |rarity= | ||
+ | |level= | ||
+ | |cost= | ||
+ | |tier= | ||
+ | |basepower= | ||
+ | |usestat= | ||
+ | |damtype= | ||
+ | |apr= | ||
+ | |critical= | ||
+ | |armor= | ||
+ | |defense= | ||
+ | |fatigue= | ||
+ | |on_hit= | ||
+ | |change_dam= | ||
+ | |dam_conv= | ||
+ | |when_hit= | ||
+ | |movspeed= | ||
+ | |enc= | ||
+ | |maxlife= | ||
+ | |healmod= | ||
+ | |resistances= | ||
+ | |penetration= | ||
+ | |immunity= | ||
+ | |stats= | ||
+ | |abilities= | ||
+ | |description= | ||
+ | }} | ||
+ | </nowiki></pre> | ||
+ | ;name | ||
+ | :The artifact's in-game name. Please use the exact capitalization that the game uses. | ||
+ | ;image | ||
+ | :The artifact's in-game image. Please import the original image without alterations. | ||
+ | ;unid | ||
+ | :The artifact's unidentified description, from the Lua source. Used to be visible in-game before you actively identified the artifact. Now only visible if the artifact is on the ground at a distance, since auto-ID was added. | ||
+ | ;type | ||
+ | :The artifact's type (e.g. Staff or Lite). | ||
+ | ;source | ||
+ | :The artifact's power source(s). Use <nowiki>{{arc}}</nowiki> for {{arc}}, etc. | ||
+ | ;require | ||
+ | :Stat requirements or other prerequisites to use the artifact. | ||
+ | ;rarity | ||
+ | :Rarity value, from the Lua source code. | ||
+ | ;level | ||
+ | :Level range, from the Lua source code. | ||
+ | ;cost | ||
+ | :Cost (in gold), from the Lua source code. Note that most stores cap the amount of gold they will give when purchasing from you. If the artifact is ''in'' a store, though, you'll pay full price. | ||
+ | ;tier | ||
+ | :Material tier (level). | ||
+ | ;basepower | ||
+ | :Base power (damage range), for artifacts you can attack with (weapons, shields, gloves). | ||
+ | ;usestat | ||
+ | :Which stats are used to determine combat damage, for artifacts you can attack with (e.g. 45% Str / 45% Dex). | ||
+ | ;damtype | ||
+ | :Damage type (element), for artifacts you can attack with. Usually physical. | ||
+ | ;apr | ||
+ | :Armor penetration bonus. | ||
+ | ;critical | ||
+ | :Critical hit modifiers. | ||
+ | ;armor | ||
+ | :Armor bonus. Armor hardiness modifiers should probably go under Abilities, though this isn't clear cut. | ||
+ | ;defense | ||
+ | :Defense bonuses (normal and/or ranged). | ||
+ | ;fatigue | ||
+ | :Fatigue modifier (typically a penalty on armor, bonus on some amulets, etc.). | ||
+ | ;on_hit | ||
+ | :Extra damage inflicted when you hit, either with this artifact, or with any weapon. | ||
+ | ;change_dam | ||
+ | :"Changes damage" (inc_damage in Lua). Example: [[Staff of Destruction]] +20% Fire damage. | ||
+ | ;dam_conv | ||
+ | :"Damage conversion" (convert_damage in Lua). Example: [[Sword of Potential Futures]] 30% Temporal. | ||
+ | ;when_hit | ||
+ | :Retaliation damage done when the artifact's wearer is hit. | ||
+ | ;movspeed | ||
+ | :Movement speed modifier. | ||
+ | ;enc | ||
+ | :Maximum Encumbrance modifier (''not'' the item's weight/encumbrance). | ||
+ | ;maxlife | ||
+ | :Maximum [[Life]] modifier. | ||
+ | ;healmod | ||
+ | :Healing modifier. | ||
+ | ;resistances | ||
+ | :Bonuses/penalties to resistances (elements, not stun/confusion/knockback). | ||
+ | ;penetration | ||
+ | :Enemy resistance penetration modifiers. | ||
+ | ;immunity | ||
+ | :Immunity modifiers (stun, confusion, knockback, etc.). | ||
+ | ;stats | ||
+ | :Stat modifiers. | ||
+ | ;abilities | ||
+ | :Anything that doesn't fit in the above categories. Use a bullet list. | ||
+ | ;description | ||
+ | :Artifact's description, from the Lua source. Use ''italics'' if you want. | ||
+ | </div> | ||
+ | [[Category:Templates]]</noinclude> |
Latest revision as of 00:14, 26 July 2023
{{{name}}} | |||||||
---|---|---|---|---|---|---|---|
(no image) | Un-ID'ed name | - | |||||
Type | - | ||||||
Power source | - | ||||||
Requirement | - | ||||||
Rarity | Level range | Cost | Tier | ||||
- | - | - | - | ||||
Combat statistics | |||||||
Base Power | Uses Stat | Damage Type | APR | Critical | Armor | Defense | Fatigue |
- | - | - | - | - | - | - | - |
Modifiers | |||||||
Damage On Hit | Changes Damage | Damage Conversion | Damage When Wearer Hit | ||||
- | - | - | - | ||||
Movement Speed | Maximum Encumbrance | Maximum Life | Healing Mod | ||||
- | - | - | - | ||||
Changes Resistances | Changes Resistances Penetration | ||||||
- | - | ||||||
Changes Immunities | - | ||||||
Changes Stats | - | ||||||
Abilities | - | ||||||
Description | {{{description}}} |
Use this template on pages that define a (nonrandom) Artifact:
Note: The only required fields are 'name' and 'description'. All other fields are optional.
Bare minimum needed:
{{artifact |name= |description= }}
With all fields:
{{artifact |name= |image= |unid= |type= |source= |require= |rarity= |level= |cost= |tier= |basepower= |usestat= |damtype= |apr= |critical= |armor= |defense= |fatigue= |on_hit= |change_dam= |dam_conv= |when_hit= |movspeed= |enc= |maxlife= |healmod= |resistances= |penetration= |immunity= |stats= |abilities= |description= }}
- name
- The artifact's in-game name. Please use the exact capitalization that the game uses.
- image
- The artifact's in-game image. Please import the original image without alterations.
- unid
- The artifact's unidentified description, from the Lua source. Used to be visible in-game before you actively identified the artifact. Now only visible if the artifact is on the ground at a distance, since auto-ID was added.
- type
- The artifact's type (e.g. Staff or Lite).
- source
- The artifact's power source(s). Use {{arc}} for Arcane, etc.
- require
- Stat requirements or other prerequisites to use the artifact.
- rarity
- Rarity value, from the Lua source code.
- level
- Level range, from the Lua source code.
- cost
- Cost (in gold), from the Lua source code. Note that most stores cap the amount of gold they will give when purchasing from you. If the artifact is in a store, though, you'll pay full price.
- tier
- Material tier (level).
- basepower
- Base power (damage range), for artifacts you can attack with (weapons, shields, gloves).
- usestat
- Which stats are used to determine combat damage, for artifacts you can attack with (e.g. 45% Str / 45% Dex).
- damtype
- Damage type (element), for artifacts you can attack with. Usually physical.
- apr
- Armor penetration bonus.
- critical
- Critical hit modifiers.
- armor
- Armor bonus. Armor hardiness modifiers should probably go under Abilities, though this isn't clear cut.
- defense
- Defense bonuses (normal and/or ranged).
- fatigue
- Fatigue modifier (typically a penalty on armor, bonus on some amulets, etc.).
- on_hit
- Extra damage inflicted when you hit, either with this artifact, or with any weapon.
- change_dam
- "Changes damage" (inc_damage in Lua). Example: Staff of Destruction +20% Fire damage.
- dam_conv
- "Damage conversion" (convert_damage in Lua). Example: Sword of Potential Futures 30% Temporal.
- when_hit
- Retaliation damage done when the artifact's wearer is hit.
- movspeed
- Movement speed modifier.
- enc
- Maximum Encumbrance modifier (not the item's weight/encumbrance).
- maxlife
- Maximum Life modifier.
- healmod
- Healing modifier.
- resistances
- Bonuses/penalties to resistances (elements, not stun/confusion/knockback).
- penetration
- Enemy resistance penetration modifiers.
- immunity
- Immunity modifiers (stun, confusion, knockback, etc.).
- stats
- Stat modifiers.
- abilities
- Anything that doesn't fit in the above categories. Use a bullet list.
- description
- Artifact's description, from the Lua source. Use italics if you want.