Difference between revisions of "Primal Forest"

From Tales of Maj'Eyal
Jump to: navigation, search
(Replace DLC version number with main-game version number)
(Mention x5 bosses in infobox. Info about first floor layout, stairs. Mender achievement. TODO: Details on treants spawning from trees)
Line 8: Line 8:
 
{{Zone
 
{{Zone
 
| name = Primal Forest
 
| name = Primal Forest
|guardian=[[Crystallized Primal Root]]
+
|guardian=[[Crystallized Primal Root]] x5
 
| floors = 2
 
| floors = 2
 
| min_level = 25
 
| min_level = 25
Line 21: Line 21:
 
A forest-themed zone with some lore about the Menders, a successor to the Zigur faction. This is an optional zone outside the main plot of the [[Embers of Rage]] campaign.
 
A forest-themed zone with some lore about the Menders, a successor to the Zigur faction. This is an optional zone outside the main plot of the [[Embers of Rage]] campaign.
  
The first level of this zone will spawn treants out of the trees from time to time, similar to the [[Sludgenest]] in the [[Age of Ascendancy]] campaign. Treants spawned in this manner do not provide XP, but can still drop loot. This can be useful if the player needs to farm for equipment or tinkering ingredients, since lone treants are usually much easier to handle than patrols on the world map. The level of the treant spawns will gradually increase over time.
+
===Forest floor===
 +
The first level of this zone is on the floor of the forest, with corridors between rows of trees and clearings. The entrance is always in the south of the map. The exit to the next level is a huge primal tree in a clearing, which can be climbed up (a prompt will automatically appear when stepping on the tree). Treants will spawn out of the trees from time to time, similar to the [[Sludgenest]] in the [[Age of Ascendancy]] campaign. Treants spawned in this manner do not provide XP, but can still drop loot. This can be useful if the player needs to farm for equipment or tinkering ingredients, since lone treants are usually much easier to handle than patrols on the world map. The level of the treant spawns will gradually increase over time.
  
The second level is in the canopy of a tree, where five [[Crystallized Primal Root]]s are spread out among the branches. These bosses drop the primal core ingredient, which is required for certain tinkering recipes. There are no obstructions to line of sight on this level, so players must be careful about drawing too much attention from enemies. The walls and empty space between the branches will allow projectiles and spells to travel over them, but will block movement and area of effect attacks.
+
===Canopy===
 +
The second level is in the canopy of a tree, where five [[Crystallized Primal Root]]s are spread out among the branches. These bosses drop the primal core ingredient, which is required for certain [[Tinkers|tinkering recipes]]. There are no obstructions to line of sight on this level, so players must be careful about drawing too much attention from enemies. The walls and empty space between the branches will allow projectiles and spells to travel over them, but will block movement (except for levitating characters) and area of effect attacks. To return to the previous level, the player can return to the middle of the level and climb back down the tree trunk to the ground (by manually changing level).
 +
 
 +
If the player kills all five Crystallized Primal Roots without killing any uncorrupted treants, they will earn the [[achievement]] '''Mender'''. Uncorrupted treants are called "treant", corrupted treants are called "crystalbark". Both kinds can spawn normally, awaken from the trees on level 1, or be summoned by the Crystallized Primal Roots.
  
 
==Zone Specific Artifacts==
 
==Zone Specific Artifacts==

Revision as of 07:48, 2 October 2023

ToME Version: 1.7.6
Primal Forest
Boss Crystallized Primal Root x5
Floors 2
Level Range 25 to 35
Item Level Range 3 to 3
Size 70x70
Zone Effect none

Zone Information

A forest-themed zone with some lore about the Menders, a successor to the Zigur faction. This is an optional zone outside the main plot of the Embers of Rage campaign.

Forest floor

The first level of this zone is on the floor of the forest, with corridors between rows of trees and clearings. The entrance is always in the south of the map. The exit to the next level is a huge primal tree in a clearing, which can be climbed up (a prompt will automatically appear when stepping on the tree). Treants will spawn out of the trees from time to time, similar to the Sludgenest in the Age of Ascendancy campaign. Treants spawned in this manner do not provide XP, but can still drop loot. This can be useful if the player needs to farm for equipment or tinkering ingredients, since lone treants are usually much easier to handle than patrols on the world map. The level of the treant spawns will gradually increase over time.

Canopy

The second level is in the canopy of a tree, where five Crystallized Primal Roots are spread out among the branches. These bosses drop the primal core ingredient, which is required for certain tinkering recipes. There are no obstructions to line of sight on this level, so players must be careful about drawing too much attention from enemies. The walls and empty space between the branches will allow projectiles and spells to travel over them, but will block movement (except for levitating characters) and area of effect attacks. To return to the previous level, the player can return to the middle of the level and climb back down the tree trunk to the ground (by manually changing level).

If the player kills all five Crystallized Primal Roots without killing any uncorrupted treants, they will earn the achievement Mender. Uncorrupted treants are called "treant", corrupted treants are called "crystalbark". Both kinds can spawn normally, awaken from the trees on level 1, or be summoned by the Crystallized Primal Roots.

Zone Specific Artifacts