Difference between revisions of "Flexible combat (talent)"

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(Added chaining chance)
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{{Ability box
 
{{Ability box
 +
|game_version=1.7.4
 
|image=Flexible combat.png
 
|image=Flexible combat.png
 
|name=Flexible Combat
 
|name=Flexible Combat
 
|category_type=[[Prodigies]]
 
|category_type=[[Prodigies]]
|category=[[Prodigies#Strength|Strength]]
+
|category=[[Prodigies#Dexterity|Dexterity]]
|require=Strength 50
+
|require=Dexterity 50
 
|use_mode=Passive
 
|use_mode=Passive
 
|desc=
 
|desc=
Each time that you make a melee attack you have a 60% chance to execute an additional unarmed strike.
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Each time that you make a melee attack you have a 50% chance to execute an additional unarmed strike.
  
 
Learning this talent allows you to see the combat stats on gloves.
 
Learning this talent allows you to see the combat stats on gloves.
 
Flexible Combat triggers a normal unarmed attack, which can in turn trigger Flexible Combat again. On average, each melee attack will therefore trigger Flexible Combat 1.5 times.
 
 
Dual wielding will '''not''' grant an extra chance to execute Flexible Combat.
 
 
}}
 
}}

Latest revision as of 20:44, 12 December 2023

Flexible Combat
Flexible combat.png
Game Version 1.7.4
Category Type Prodigies
Category Dexterity
Requirements Dexterity 50
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each time that you make a melee attack you have a 50% chance to execute an additional unarmed strike.

Learning this talent allows you to see the combat stats on gloves.