Difference between revisions of "Accuracy"

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(Weapon attacks, not "physical attacks" (damage type doesn't matter))
 
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[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
Accuracy determines your character's ability to land physical attacks.  It is the counterpart of [[Defense]]. It uses [[Saves and To-Hit|the same mechanics as saving throws]] to determine if an attack hits. When you use Accuracy to inflict temporary physical effects on an enemy, every point your opponent's relevant saving throw exceeds your Accuracy will reduce the duration of the effect by 5%.
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Accuracy determines your character's ability to land weapon attacks.  It is the counterpart of [[Defense]]. It uses [[Saves and To-Hit|the same mechanics as saving throws]] to determine if an attack hits. When you use Accuracy to inflict temporary physical effects on an enemy, every point your opponent's relevant saving throw exceeds your Accuracy will reduce the duration of the effect by 5%.
  
 
The Accuracy formula is:
 
The Accuracy formula is:
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Raw Accuracy is [[rescaled combat stats|rescaled]] to produce the final Accuracy value.
 
Raw Accuracy is [[rescaled combat stats|rescaled]] to produce the final Accuracy value.
  
In addition to this, for each point of effective accuracy over the enemies defense, you get a bonus depending on your weapon type. The different types of bonuses can be found at [[Items]].
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In addition to this, for each point of effective accuracy over the enemy's defense (up to 100 excess accuracy), you get a bonus depending on your weapon type. The different types of bonuses can be found at [[Items]].

Latest revision as of 08:00, 22 February 2024

Accuracy determines your character's ability to land weapon attacks. It is the counterpart of Defense. It uses the same mechanics as saving throws to determine if an attack hits. When you use Accuracy to inflict temporary physical effects on an enemy, every point your opponent's relevant saving throw exceeds your Accuracy will reduce the duration of the effect by 5%.

The Accuracy formula is:

4 
+ (Dexterity - 10) * 1.00 
+ Luck * 0.40 
+ Accuracy bonuses from Combat Accuracy
+ Accuracy bonuses from equipment 
+ Accuracy bonuses or penalties from effects

Raw Accuracy is rescaled to produce the final Accuracy value.

In addition to this, for each point of effective accuracy over the enemy's defense (up to 100 excess accuracy), you get a bonus depending on your weapon type. The different types of bonuses can be found at Items.