Difference between revisions of "Accuracy"
From Tales of Maj'Eyal
ScienceBall (Talk | contribs) (Grammar. Bonuses are capped at 100 accuracy (by convention - each type has its own effect cap, but they are all currently set so that 100 accuracy exactly hits the cap)) |
ScienceBall (Talk | contribs) (Weapon attacks, not "physical attacks" (damage type doesn't matter)) |
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[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
− | Accuracy determines your character's ability to land | + | Accuracy determines your character's ability to land weapon attacks. It is the counterpart of [[Defense]]. It uses [[Saves and To-Hit|the same mechanics as saving throws]] to determine if an attack hits. When you use Accuracy to inflict temporary physical effects on an enemy, every point your opponent's relevant saving throw exceeds your Accuracy will reduce the duration of the effect by 5%. |
The Accuracy formula is: | The Accuracy formula is: |
Latest revision as of 08:00, 22 February 2024
Accuracy determines your character's ability to land weapon attacks. It is the counterpart of Defense. It uses the same mechanics as saving throws to determine if an attack hits. When you use Accuracy to inflict temporary physical effects on an enemy, every point your opponent's relevant saving throw exceeds your Accuracy will reduce the duration of the effect by 5%.
The Accuracy formula is:
4 + (Dexterity - 10) * 1.00 + Luck * 0.40 + Accuracy bonuses from Combat Accuracy + Accuracy bonuses from equipment + Accuracy bonuses or penalties from effects
Raw Accuracy is rescaled to produce the final Accuracy value.
In addition to this, for each point of effective accuracy over the enemy's defense (up to 100 excess accuracy), you get a bonus depending on your weapon type. The different types of bonuses can be found at Items.