Difference between revisions of "Worm that walks (talent)"
From Tales of Maj'Eyal
(new) |
(Notes and reformating) |
||
Line 1: | Line 1: | ||
{{Ability box | {{Ability box | ||
− | |game_version=1. | + | |game_version=1.7.6 |
|image=Worm_that_Walks.png | |image=Worm_that_Walks.png | ||
|name=Worm that Walks | |name=Worm that Walks | ||
Line 15: | Line 15: | ||
Higher raw talent levels will give your horror more equipment slots: | Higher raw talent levels will give your horror more equipment slots: | ||
− | + | * Level 1: Mainhand, Offhand | |
− | + | * Level 2: Body | |
− | + | * Level 3: Belt | |
− | + | * Level 4: Ring, Ring | |
− | + | * Level 5: Ring, Ring, Trinket | |
To change your horror's equipment and talents first transfer the equipment from your inventory then take control of it. | To change your horror's equipment and talents first transfer the equipment from your inventory then take control of it. | ||
}} | }} | ||
+ | '''Notes:''' | ||
+ | * After dying, the Worm will resurrect after a while, so there is usually no need to actively cast this spell out of combat | ||
+ | * The Worm starts out with one regeneration infusion that you can change if you want | ||
+ | * The Worm can wield one-handed weapons in both weapon slots | ||
+ | * Damage from weapons is reduced, so weapons that apply debuffs extra valuable. |
Revision as of 12:23, 13 August 2024
Worm that Walks | ||
![]() | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Demented | |
Category | Friend of the Worm | |
Requirements | Level (10,11,12,13,14) Magic (22,24,26,28,30) | |
Use Mode | Active | |
Cost | -40 insanity | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You invoke a long standing pact with a fellow horror, a Worm That Walks, to help you in your travels.
You can fully control, level, and equip it. Using this spell will ressurect your friendly horror if it died, giving it back (60+([15]450cTSpD))/7;7;27–55%cTL:100% life. Higher raw talent levels will give your horror more equipment slots:
To change your horror's equipment and talents first transfer the equipment from your inventory then take control of it. |
Notes:
- After dying, the Worm will resurrect after a while, so there is usually no need to actively cast this spell out of combat
- The Worm starts out with one regeneration infusion that you can change if you want
- The Worm can wield one-handed weapons in both weapon slots
- Damage from weapons is reduced, so weapons that apply debuffs extra valuable.