Difference between revisions of "Automated reflex system (talent)"
From Tales of Maj'Eyal
Piranhamoe (Talk | contribs) m |
m |
||
| (3 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{Ability box | {{Ability box | ||
| − | |game_version=1. | + | |game_version=1.7.6 |
|image=Automated reflex system.png | |image=Automated reflex system.png | ||
|name=Automated Reflex System | |name=Automated Reflex System | ||
|category_type=[[Prodigies]] | |category_type=[[Prodigies]] | ||
|category=[[Prodigies#Dexterity|Dexterity]] | |category=[[Prodigies#Dexterity|Dexterity]] | ||
| − | |require=Have gained the | + | |require=Dexterity 50<br />Have gained the [[Achievement#Quest Achievements - Main Campaign|Matrix style!]] achievement with this or any previous character for the current difficulty & permadeath settings. |
|use_mode=Passive | |use_mode=Passive | ||
| − | |desc=A small automatic detection system is always looking for incoming projectiles, when one is about to hit you it injects drugs into your system to boost your reactivity, granting you a free turn | + | |cooldown=4 |
| + | |desc= | ||
| + | A small automatic detection system is always looking for incoming projectiles, when one is about to hit you it injects drugs into your system to boost your reactivity, granting you a free turn. | ||
| + | This effect can not happen more than once every 5 turns. | ||
}} | }} | ||
| + | ===Notes=== | ||
| + | *The description incorrectly states 5 turns, but the implemented cooldown is 4 turns. | ||
| + | *The effect triggers when any projectile not fired by you moves to within 1 tile of you. This includes allies' projectiles and projectiles that would pass by without hitting you. | ||
| + | *Attacks that do not create a traveling projectile (beams, breaths, etc.) never trigger it. | ||
| + | *Some projectiles can still hit you before the bonus turn: | ||
| + | **Projectiles faster than the default speed, such as {{t|Flame}}, {{t|Manathrust}}, steamgun shots, and arrows or shots with a travel speed bonus | ||
| + | **Any projectile fired from a tile adjacent to you | ||
| − | + | <noinclude>[[Category: Embers of Rage]]</noinclude> | |
Latest revision as of 17:32, 20 September 2026
| Automated Reflex System | ||
| ||
| Game Version | 1.7.6 | |
|---|---|---|
| Category Type | Prodigies | |
| Category | Dexterity | |
| Requirements | Dexterity 50 Have gained the Matrix style! achievement with this or any previous character for the current difficulty & permadeath settings. | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | 4 | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | A small automatic detection system is always looking for incoming projectiles, when one is about to hit you it injects drugs into your system to boost your reactivity, granting you a free turn.
This effect can not happen more than once every 5 turns. | |
| Availability | - | |
Notes
- The description incorrectly states 5 turns, but the implemented cooldown is 4 turns.
- The effect triggers when any projectile not fired by you moves to within 1 tile of you. This includes allies' projectiles and projectiles that would pass by without hitting you.
- Attacks that do not create a traveling projectile (beams, breaths, etc.) never trigger it.
- Some projectiles can still hit you before the bonus turn:
- Projectiles faster than the default speed, such as Flame, Manathrust, steamgun shots, and arrows or shots with a travel speed bonus
- Any projectile fired from a tile adjacent to you
