Difference between revisions of "Automated reflex system (talent)"

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|category_type=[[Prodigies]]
 
|category_type=[[Prodigies]]
 
|category=[[Prodigies#Dexterity|Dexterity]]
 
|category=[[Prodigies#Dexterity|Dexterity]]
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|require=Have gained the [[Achievement#Quest Achievements - Main Campaign|Matrix style!]] achievement with this or any previous character for the current difficulty & permadeath settings.
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|require=Dexterity 50<br />Have gained the [[Achievement#Quest Achievements - Main Campaign|Matrix style!]] achievement with this or any previous character for the current difficulty & permadeath settings.
 
|use_mode=Passive
 
|use_mode=Passive
 
|cooldown=4
 
|cooldown=4
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|desc=A small automatic detection system is always looking for incoming projectiles, when one is about to hit you it injects drugs into your system to boost your reactivity, granting you a free turn. This effect can not happen more than once every 5 turns.
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|desc=
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A small automatic detection system is always looking for incoming projectiles, when one is about to hit you it injects drugs into your system to boost your reactivity, granting you a free turn.
  
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This effect can not happen more than once every 5 turns.
 
}}
 
}}
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Introduced by (and requires) [[Embers of Rage]].
 
 
===Notes===
 
===Notes===
 
*The description incorrectly states 5 turns, but the implemented cooldown is 4 turns.
 
*The description incorrectly states 5 turns, but the implemented cooldown is 4 turns.
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**Any projectile fired from a tile adjacent to you
 
**Any projectile fired from a tile adjacent to you
  
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[[Category: Embers of Rage]]
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<noinclude>[[Category: Embers of Rage]]</noinclude>

Latest revision as of 17:32, 20 September 2026

Automated Reflex System
Automated reflex system.png
Game Version 1.7.6
Category Type Prodigies
Category Dexterity
Requirements Dexterity 50
Have gained the Matrix style! achievement with this or any previous character for the current difficulty & permadeath settings.
Use Mode Passive
Cost -
Range -
Cooldown 4
Travel Speed -
Use Speed -
Description A small automatic detection system is always looking for incoming projectiles, when one is about to hit you it injects drugs into your system to boost your reactivity, granting you a free turn.

This effect can not happen more than once every 5 turns.

Availability -


Notes

  • The description incorrectly states 5 turns, but the implemented cooldown is 4 turns.
  • The effect triggers when any projectile not fired by you moves to within 1 tile of you. This includes allies' projectiles and projectiles that would pass by without hitting you.
  • Attacks that do not create a traveling projectile (beams, breaths, etc.) never trigger it.
  • Some projectiles can still hit you before the bonus turn:
    • Projectiles faster than the default speed, such as Flame, Manathrust, steamgun shots, and arrows or shots with a travel speed bonus
    • Any projectile fired from a tile adjacent to you