Difference between revisions of "Automated reflex system (talent)"
From Tales of Maj'Eyal
m (Added embers of rage category) |
m |
||
| (One intermediate revision by the same user not shown) | |||
| Line 5: | Line 5: | ||
|category_type=[[Prodigies]] | |category_type=[[Prodigies]] | ||
|category=[[Prodigies#Dexterity|Dexterity]] | |category=[[Prodigies#Dexterity|Dexterity]] | ||
| − | |require=Have gained the [[Achievement#Quest Achievements - Main Campaign|Matrix style!]] achievement with this or any previous character for the current difficulty & permadeath settings. | + | |require=Dexterity 50<br />Have gained the [[Achievement#Quest Achievements - Main Campaign|Matrix style!]] achievement with this or any previous character for the current difficulty & permadeath settings. |
|use_mode=Passive | |use_mode=Passive | ||
|cooldown=4 | |cooldown=4 | ||
| − | |desc=A small automatic detection system is always looking for incoming projectiles, when one is about to hit you it injects drugs into your system to boost your reactivity, granting you a free turn | + | |desc= |
| + | A small automatic detection system is always looking for incoming projectiles, when one is about to hit you it injects drugs into your system to boost your reactivity, granting you a free turn. | ||
| + | This effect can not happen more than once every 5 turns. | ||
}} | }} | ||
| − | |||
===Notes=== | ===Notes=== | ||
*The description incorrectly states 5 turns, but the implemented cooldown is 4 turns. | *The description incorrectly states 5 turns, but the implemented cooldown is 4 turns. | ||
| Line 20: | Line 21: | ||
**Any projectile fired from a tile adjacent to you | **Any projectile fired from a tile adjacent to you | ||
| − | [[Category: Embers of Rage]] | + | <noinclude>[[Category: Embers of Rage]]</noinclude> |
Latest revision as of 17:32, 20 September 2026
| Automated Reflex System | ||
| ||
| Game Version | 1.7.6 | |
|---|---|---|
| Category Type | Prodigies | |
| Category | Dexterity | |
| Requirements | Dexterity 50 Have gained the Matrix style! achievement with this or any previous character for the current difficulty & permadeath settings. | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | 4 | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | A small automatic detection system is always looking for incoming projectiles, when one is about to hit you it injects drugs into your system to boost your reactivity, granting you a free turn.
This effect can not happen more than once every 5 turns. | |
| Availability | - | |
Notes
- The description incorrectly states 5 turns, but the implemented cooldown is 4 turns.
- The effect triggers when any projectile not fired by you moves to within 1 tile of you. This includes allies' projectiles and projectiles that would pass by without hitting you.
- Attacks that do not create a traveling projectile (beams, breaths, etc.) never trigger it.
- Some projectiles can still hit you before the bonus turn:
- Projectiles faster than the default speed, such as Flame, Manathrust, steamgun shots, and arrows or shots with a travel speed bonus
- Any projectile fired from a tile adjacent to you
