Difference between revisions of "Shield wall (talent)"
From Tales of Maj'Eyal
Tomewikibot (Talk | contribs) (Created page with "{{Ability_box|image=Shield wall.png|name=Shield wall|category_type=Technique|category=Shield defense|desc=Enter a p...") |
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− | {{Ability_box|image=Shield wall.png|name=Shield wall|category_type=[[Technique (category type)|Technique]]|category=[[Shield defense (category)|Shield defense]]|desc=Enter a protective battle stance, increasing Defense by | + | {{Ability_box|image=Shield wall.png|name=Shield wall|category_type=[[Technique (category type)|Technique]]|category=[[Shield defense (category)|Shield defense]]|desc=Enter a protective battle stance, increasing Defense by (5 + (1 + Dex * 0.04) * talent_level) and Armour by (5 + (1 + Dex * 0.04) * talent_level) at the cost of -20% physical damage. |
+ | The Defense and Armor increase is based on your Dexterity. It also grants (10 * talent_level)% resistance to stunning and knockback.}} |
Revision as of 20:54, 26 May 2013
Shield wall | ||
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Game Version | - | |
---|---|---|
Category Type | Technique | |
Category | Shield defense | |
Requirements | - | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | - | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Enter a protective battle stance, increasing Defense by (5 + (1 + Dex * 0.04) * talent_level) and Armour by (5 + (1 + Dex * 0.04) * talent_level) at the cost of -20% physical damage.
The Defense and Armor increase is based on your Dexterity. It also grants (10 * talent_level)% resistance to stunning and knockback. |