Difference between revisions of "Lethality (category)"

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Revision as of 07:27, 27 May 2013

Lethality
Lethality.png
Game Version 1.5.2
Category Type Cunning
Category Lethality
Requirements Level (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You have learned to find and hit weak spots. All your strikes have a 2.3–7.5%cTS:0.1P greater chance to be critical hits, and your critical hits do 7.5–20%cTS:0.1P more damage.

Also, when using daggers and throwing knives, you now use your Cunning instead of your Strength for bonus damage.


Willful combat
Willful combat.png
Game Version -
Category Type Cunning
Category Lethality
Requirements Level (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Activated
Cost 25 Stamina
Range Melee/Personal
Cooldown 60
Travel Speed Instantaneous
Use Speed Instant
Description For 5–11.1cTL:60 turns, you put all your will into your blows, adding 4–40cSS:Wil,0.75P physical power to each strike.

The effect will improve with your Cunning and Willpower stats.


Deadly strikes
Deadly strikes.png
Game Version -
Category Type Cunning
Category Lethality
Requirements Level (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Activated
Cost 15 Stamina
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed Instant
Description You hit your target, doing 80–140%cTWD damage. If your attack hits, you gain [5]45cTStD:Cun armour penetration for 6–10cTL:12 turns.


Snap
Snap 2017.png
Game Version 1.5.2
Category Type Cunning
Category Lethality
Requirements Level (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Activated
Cost 25 Stamina
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed Combat
Description Your quick wits allow you to reset the cooldown of up to 2–7cTS:log of your combat talents (Cunning or Technique) of tier (Talent Level) or less.