Difference between revisions of "Vitality (talent)"

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(Created page with "{{Ability_box|image=Vitality.png|name=Vitality|category_type=Technique|category=Conditioning|desc=You recover faster ...")
 
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{{Ability_box|image=Vitality.png|name=Vitality|category_type=[[Technique (category type)|Technique]]|category=[[Conditioning (category)|Conditioning]]|desc=You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by X%. Additionally, you gain X life regen and X% healing modifier for X turns when your life drops below 50%. The healing modifier and life regen will scale with your Constitution.}}
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{{Ability_box
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|image=Vitality.png
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|name=Vitality
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|category_type=[[Technique (category type)|Technique]]
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|category=[[Conditioning (category)|Conditioning]]
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|require=Level: (0, 1, 2, 3, 4)
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(12, 14, 16, 18, 20) Con
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|desc=You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by (talent_level * 10)%.  
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Additionally, you gain (0.2-2) life regen and (10-50)% healing modifier for (2 + talent_level) turns when your life drops below 50%.  
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The healing modifier and life regen will scale with your Constitution.}}

Revision as of 07:34, 27 May 2013

Vitality
Vitality.png
Game Version -
Category Type Technique
Category Conditioning
Requirements Level: (0, 1, 2, 3, 4)

(12, 14, 16, 18, 20) Con

Use Mode Activated
Cost -
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed -
Description You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by (talent_level * 10)%.

Additionally, you gain (0.2-2) life regen and (10-50)% healing modifier for (2 + talent_level) turns when your life drops below 50%.

The healing modifier and life regen will scale with your Constitution.