Difference between revisions of "Vitality (talent)"

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|require=Level: (0, 1, 2, 3, 4)
 
|require=Level: (0, 1, 2, 3, 4)
 
(12, 14, 16, 18, 20) Con
 
(12, 14, 16, 18, 20) Con
 +
|cost=-
 +
|cooldown=-
 
|desc=You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by (talent_level * 10)%.  
 
|desc=You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by (talent_level * 10)%.  
 
Additionally, you gain (0.2-2) life regen and (10-50)% healing modifier for (2 + talent_level) turns when your life drops below 50%.  
 
Additionally, you gain (0.2-2) life regen and (10-50)% healing modifier for (2 + talent_level) turns when your life drops below 50%.  
  
 
The healing modifier and life regen will scale with your Constitution.}}
 
The healing modifier and life regen will scale with your Constitution.}}

Revision as of 07:34, 27 May 2013

Vitality
Vitality.png
Game Version -
Category Type Technique
Category Conditioning
Requirements Level: (0, 1, 2, 3, 4)

(12, 14, 16, 18, 20) Con

Use Mode Activated
Cost -
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed -
Description You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by (talent_level * 10)%.

Additionally, you gain (0.2-2) life regen and (10-50)% healing modifier for (2 + talent_level) turns when your life drops below 50%.

The healing modifier and life regen will scale with your Constitution.