Difference between revisions of "Daunting presence (talent)"

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(Created page with "{{Ability_box|image=Daunting presence.png|name=Daunting presence|category_type=Technique|category=Conditioning|desc=E...")
 
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{{Ability_box|image=Daunting presence.png|name=Daunting presence|category_type=[[Technique (category type)|Technique]]|category=[[Conditioning (category)|Conditioning]]|desc=Enemies are intimidated by how composed you remain under fire. When you take more then 5% of your maximum life in a single hit, all enemies in a radius of X will be intimidated, reducing their Physical Power, Mindpower, and Spellpower by X for 4 turns. If your health drops below X, you'll be unable to maintain your daunting presence, and the sustain will deactivate. The power of the intimidation effect will scale with your Constitution, and the accuracy of the effect will improve with your Strength.}}
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{{Ability_box
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|image=Daunting presence.png
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|name=Daunting presence
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|category_type=[[Technique (category type)|Technique]]
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|category=[[Conditioning (category)|Conditioning]]
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|require=Level: (4, 5, 6, 7, 8)
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(20, 22, 24, 26, 28) Con
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|cost=20 Stamina
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|cooldown=8
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|desc=Enemies are intimidated by how composed you remain under fire. When you take more then 5% of your maximum life in a single hit, all enemies in a radius of (talent_level / 2) will be intimidated, reducing their Physical Power, Mindpower, and Spellpower by (5-30) for 4 turns.  
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If your health drops below (50 - talent_level * 5)%, you'll be unable to maintain your daunting presence, and the sustain will deactivate.  
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The power of the intimidation effect will scale with your Constitution, and the accuracy of the effect will improve with your Strength.}}

Revision as of 07:36, 27 May 2013

Daunting presence
Daunting presence.png
Game Version -
Category Type Technique
Category Conditioning
Requirements Level: (4, 5, 6, 7, 8)

(20, 22, 24, 26, 28) Con

Use Mode Activated
Cost 20 Stamina
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description Enemies are intimidated by how composed you remain under fire. When you take more then 5% of your maximum life in a single hit, all enemies in a radius of (talent_level / 2) will be intimidated, reducing their Physical Power, Mindpower, and Spellpower by (5-30) for 4 turns.

If your health drops below (50 - talent_level * 5)%, you'll be unable to maintain your daunting presence, and the sustain will deactivate.

The power of the intimidation effect will scale with your Constitution, and the accuracy of the effect will improve with your Strength.